Quote Originally Posted by Azzbringer View Post
For me the ram usage is more or less the same. I run 15 clients on 1 pc with 32gb ram.
But since the patch my gpu memory usage has gone from 60-70% to 100% despite using same settings on all clients. The results are same in DX11 and DX11 legacy.

I'm now experiencing short freezes on all clients every few minutes.
I was having this as well - Dedicated GPU memory was at 10GB and Shared GPU at 2GB. Random visual freeze, although the affected character would still follow and cast. I tried disabling Triple Buffering in the advanced settings. Everything seems fine, now back to 7.8GB dedicated GPU. I hope that's the solution.