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  1. #1

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    Quote Originally Posted by Apatheist View Post
    If you want to farm the place to do it is dungeons and raid trash. You get the best drop rates on everything, more stuff to DE and in some cases chances for some pretty nice BoE gear (ZG trash, Dire Maul.) One of the primary benefits of boxing is being able to farm content by yourself that is usually only accessible to groups. It doesn't make sense to farm locations that can be done solo as a boxer.
    I was thinking of open world farming with an easy to use team, because I like brainless farming with music on or while watching series on a 2nd monitor after I get home from work. Though farming instances is also tempting, because it will probably result in more gold.

    Quote Originally Posted by Apatheist View Post
    Something like:
    druid, shaman, mage, mage, warlock.
    paladin, priest, mage, mage, warlock.
    etc.
    Why not 3 mages? Don't they have the best aoe dmg in the game?

  2. #2

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    Yeah, open world farming might not be your best bet for farming gold - Xzin farmed his gold back in the day by doing Stratholme Baron runs in ~30mins with his Priest + 4 Mages, and he had done more than a few raids with them.

  3. #3

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    Quote Originally Posted by Implodingjigsaw View Post
    Yeah, open world farming might not be your best bet for farming gold - Xzin farmed his gold back in the day by doing Stratholme Baron runs in ~30mins with his Priest + 4 Mages, and he had done more than a few raids with them.
    Winters chill , it really made multiple mages amazing in mc and blackwing and I am sure 5 mans. I dont know what spec Xzin used though. AP/arcane/holy nova? no idea
    Last edited by Fat Tire : 01-13-2019 at 03:32 PM

  4. #4

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    Quote Originally Posted by Fat Tire View Post
    Winters chill , it really made multiple mages amazing in mc and blackwing and I am sure 5 mans. I dont know what spec Xzin used though. AP/arcane/holy nova? no idea
    In PvP he ran Arcane / Fire for PoM + Pyroblast, but yeah he also used Holy Nova a lot on his Priest from what i remember and have seen.

  5. #5

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    Quote Originally Posted by Implodingjigsaw View Post
    In PvP he ran Arcane / Fire for PoM + Pyroblast, but yeah he also used Holy Nova a lot on his Priest from what i remember and have seen.

    Gotcha thanks, that makes sense.

    I suggest everyone stay clear of hunters. I cant imagine having to deal with ammo again, along with the dead zone and pull trapping.

    If blizzard is going to eventually release Burning Crusade then ele shamans are the way to go once that is out.

  6. #6

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    Quote Originally Posted by Fat Tire View Post
    Gotcha thanks, that makes sense.

    I suggest everyone stay clear of hunters. I cant imagine having to deal with ammo again, along with the dead zone and pull trapping.

    If blizzard is going to eventually release Burning Crusade then ele shamans are the way to go once that is out.
    Oof, yeah - Hunter's, imho, would be very very sketchy in Vanilla, that inbetween spot where they're stuck not being able to shoot would be a pain to get around at a times if you weren't 100% on top of aggro, and i can't remember when they made it so you could actually shoot while moving. Not to mention the ammo situation, lol.

    I don't think i'd consider anything other than Priest + 4x Mage or 4x Warlock, and maybe 5 Shamans.

  7. #7
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    Quote Originally Posted by Implodingjigsaw View Post
    Oof, yeah - Hunter's, imho, would be very very sketchy in Vanilla, that inbetween spot where they're stuck not being able to shoot would be a pain to get around at a times if you weren't 100% on top of aggro, and i can't remember when they made it so you could actually shoot while moving. Not to mention the ammo situation, lol.

    I don't think i'd consider anything other than Priest + 4x Mage or 4x Warlock, and maybe 5 Shamans.
    I think the hunter movement largely came along with the talent redesign (read: dumbassification) with the possible exception of Aimed Shot. I don't recall having any of that in the 30/21 build days. Which is why Feign Death resists were so annoying. [edit] Old talent calc shows Arcane shot as instant, but I recall that being a mana hog as BM.

    FYI, the old patch notes up through 1.12.x are here if y'all are interesting in some historical reading. http://wowwiki.wikia.com/wiki/Patches/1.x

    [edit2] The more I look at this, I wonder if 4-5x shadow priests would be worthwhile due to Vampiric Embrace healing for 30% of damage output. I seem to remember that working somewhat but I do know I never made it to max level with them and my memories from vanilla are...chaotic and admittedly somewhat rose-tinted.
    Last edited by Ughmahedhurtz : 01-14-2019 at 10:08 PM
    Now playing: WoW (Garona)

  8. #8

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    Quote Originally Posted by pobdoq View Post
    I was thinking of open world farming with an easy to use team, because I like brainless farming with music on or while watching series on a 2nd monitor after I get home from work. Though farming instances is also tempting, because it will probably result in more gold.

    Why not 3 mages? Don't they have the best aoe dmg in the game?
    Dungeon farming will earn you more gold per hour than farming world mobs. You get a lot more drops, more silver per mob and a higher chance of getting lucky with BoE's blues/epics.

    Adding a warlock gives you a lot of party utility from HP aura to curse of the elements that increases your mage DPS a lot. Hellfire and rain of fire synchronize well with arcane explosion and blizzard. Adding a warlock to a farming group will also give you the ability to recall your looter (by leaving your group while inside a dungeon so that you're automatically teleported back to your bind location. Ie. no hearthstone cooldown) sell junk and then summon yourself back.

    Meeting stones outside dungeons in classic are just there to assist you finding group members. They can't summon players. Hearthstones have a 1 hour cooldown in classic and travelling is a huge timesink.
    Last edited by Apatheist : 01-13-2019 at 04:00 PM

  9. #9

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    Quote Originally Posted by Apatheist View Post
    Dungeon farming will earn you more ...

    ... Adding a warlock to a farming group will also give you the ability to recall your looter (by leaving your group while inside a dungeon so that you're automatically teleported back to your bind location. Ie. no hearthstone cooldown) sell junk and then summon yourself back.

    ... Hearthstones have a 1 hour cooldown in classic and travelling is a huge timesink.
    This sounds really smart.

    Are you summoning the person that left the group back into where you are deep into a dungeon or does your group have to leave the dungeon and summon from just outside the dungeon entrance?

    The reason I ask is because I am wondering if a similar benefit could be achieved without actually having a Lock in my main 5 man party?

    If I leveled up 5 level 20+ Warlock alts on the same accounts and parked them at up to 5 main Dungeons/locations that I care about could I not get essentially the same benefit for up to 5 dungeons/locations?

    If that is true then my though was then maybe to limit it to 4 locations and keep the 5th Warlock as a floater for double summons...

    By also parking two level 1 alts with the 4 parked Warlocks I should then be able to use those 4 parked Warlocks to move the entire party between the 4 sites by summoning 2+ party members and the 5th Floater Warlock and then using the 5th Warlock to summon the rest of the party...

    If that works then that would be kinda like having 4 direct mage ports to the locations I care most about... If I wanted more I could maybe level another party of alt warlocks to level 20...

    If Classic Wow servers do allow Free to Play accounts to level up to 20 like they do on live then maybe this could be done simpler with some extra F2P accounts ;-)
    Last edited by nodoze : 06-10-2019 at 03:23 AM

  10. #10

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    Overall, I think 4x mage 1x disc will be also insane due to several facts.

    Frost ring that gives 1% to stun and 23 frost dmg that has no dr on stun effect. Pair that with 4x characters, that is 8x 1% to get 5 sec stun.
    Undead plus priest buffs give you nice dmg ressitance on shadow, and of course 20% extra dmg on 3 min cd. Frost fire setup for longer mana consumption.
    Tailoring chest gives you 600 mana back+gem so you're looking at 2k mana back swiftly plus mana pots, you can easily get near 3k mana.

    Both arcane explosion and blizzard have no cap so you can theoretically pull an entire dungeon with a single mage (where mount allows) and then kite it back to other 3 mages and just anhilate shit witth 4x imp blizzard. (we'er taking 50 + mobs and they still die ultra fast).

    single target dmg is insane with fireblast and ingnte (4x)
    https://classic.wowhead.com/talent-c...cACPQEFON_TjSk

    This is the calculator for mage. Basically, mana reduction talents with spell penetration for world pvp. Ignite with extra added range, pyroblast for pulling bosses. 4/5 Winter's chill (5 is not needed) and hit talents. Pair that up with priest holy nova for some quick heals, priest stun. added spirit buff/sp/ you're looking at same really good thing. (given that follow is available)

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