I don't think this should apply to multiboxing at all. Because at a certain point what's the use? 10 MM can wreck someone in a single global and 10 affliction takes a lot more time to do the same. Discrepancies like this will always be around. Most of these design changes negatively affect single boxers, too.
The GCD change is something very few people support. Because it adds clunky in a bad way. This is a seriously bad design decision. The good change would have been to limit each class/spec to one on-use offensive cooldown and make everything else passive.
The bad trend in class design since WoD is that they've made so many classes unusable to me, clunky and not fun. The change they are proposing is going to make even more classes no fun to play.
They should be making classes less clunky, not more clunky. One way to do that is to get rid of this absurd need to drop fire on a mouse click, switch most offensive cooldowns to passives and move most of every offensive spell to [@target] and [@focus] capable.
If it's easy for us, it's easy for a single player. That's a good design approach for them. Yeah not everyone likes RNG in their DPS. That can be solved though too by just changing how passives work.
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