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  1. #1

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    This whole change just to time gate unlocking allied races. Player base is currently guinea pigs while they test out leveling frustration in preparation for bfa.

  2. #2

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    Quote Originally Posted by Fat Tire View Post
    This whole change just to time gate unlocking allied races. Player base is currently guinea pigs while they test out leveling frustration in preparation for bfa.
    This is a very good point! For some reason, I'm not at all excited about allied races as most people seem to be.

  3. #3
    Member JohnGabriel's Avatar
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    Quote Originally Posted by Fat Tire View Post
    This whole change just to time gate unlocking allied races. Player base is currently guinea pigs while they test out leveling frustration in preparation for bfa.
    I had high hopes for this because leveling is really really boring, but it didn't work out like they were implying it would. The goal seemed to be increase the time played metric first and worry about fun second.

  4. #4

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    Quote Originally Posted by Fat Tire View Post
    Player base is currently guinea pigs while they test out leveling frustration in preparation for bfa.
    The player base is always the guinea pigs... every expansion has proven so, be it the phasing mechanic all the way up to the world scaling. I don't understand why players (not saying you per se) are surprised by this. How else are they going to know if an idea is good or not without trying it out en masse?

    I, personally, am interested to see how this mechanic plays out with a leveling team. The biggest gripe I've hear out of people (not just multi-boxers) is that they can't blow stuff up like they used to. This makes me very happy because people would ignore mechanics and just nuke, which is stupid. Now people have to actually learn and execute the mechanics of a fight, which for me translates into more challenging puzzles to solve as my multi-boxing team goes.

    The other thing that I think will happen is that the dungeons will be tuned so that people will be able to level by doing just them again, but I feel that they needed to see what that would take compared to questing. If dungeoning is the most efficient way to level, even casual players can understand that and will do that because "it's what you are supposed to do". I imagine that they will be gathering data so that if you want to level by questing you can do that or if you want to level by dungeoning, you can do that or if you want to do both, you can do that and the time it takes to progress from level to level remains about the same. They built this giant world for us to explore and play in.

    Introducing the level scaling has made more of the content last longer, which translates to you, the player, having even more stuff to potentially do and explore. A lot of people think this game is about gear. They are wrong. This game is about stories and experiences with friends and overcoming challenges together as a team (whether you're a part of one or running the whole thing).

    Anyway, that's my 2c. See you in game!
    Xalanor: Prot Paladin, Aurorae: Resto Shaman, Khaelan|Trixae|Xercaes: Frost Mage x3

  5. #5

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    Quote Originally Posted by bgarisn View Post
    The player base is always the guinea pigs... every expansion has proven so, be it the phasing mechanic all the way up to the world scaling. I don't understand why players (not saying you per se) are surprised by this. How else are they going to know if an idea is good or not without trying it out en masse?

    I, personally, am interested to see how this mechanic plays out with a leveling team. The biggest gripe I've hear out of people (not just multi-boxers) is that they can't blow stuff up like they used to. This makes me very happy because people would ignore mechanics and just nuke, which is stupid. Now people have to actually learn and execute the mechanics of a fight, which for me translates into more challenging puzzles to solve as my multi-boxing team goes.

    The other thing that I think will happen is that the dungeons will be tuned so that people will be able to level by doing just them again, but I feel that they needed to see what that would take compared to questing. If dungeoning is the most efficient way to level, even casual players can understand that and will do that because "it's what you are supposed to do". I imagine that they will be gathering data so that if you want to level by questing you can do that or if you want to level by dungeoning, you can do that or if you want to do both, you can do that and the time it takes to progress from level to level remains about the same. They built this giant world for us to explore and play in.

    Introducing the level scaling has made more of the content last longer, which translates to you, the player, having even more stuff to potentially do and explore. A lot of people think this game is about gear. They are wrong. This game is about stories and experiences with friends and overcoming challenges together as a team (whether you're a part of one or running the whole thing).

    Anyway, that's my 2c. See you in game!

    Well don't you sound like a blizzard representative.

    You should quote the entire statement of mine before rebutting since they corroborate. Only reason for this change is to time gate unlocking of allied races. How much time is being tested out now.

    People have leveled the same way for like 10 fucking years. All blizzard has done is taking the tedious task of leveling and made it abhorrent. This game is about how I choose to play it and how I choose to have experiences. Anyway, I dont want to dissect your opinion, because everyone is in entitled to theirs, but your opinion is wrong.

  6. #6

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    @FatTire,

    I'm sorry I should have broken up my post with a hrule or something. I did not mean to upset or disrespect or anything. I was just commenting on why I thought they were using the player base to test out the 'leveling frustrations' is all. I am sorry if I offended you.

    The rest of the post was merely my thoughts on the Leveling in 7.3.5 that was all. Sorry if I sounded like a Blizz fan boy to you. I like their games. I just thought we were discussing 7.3.5.

    Sorry again. :-\
    Xalanor: Prot Paladin, Aurorae: Resto Shaman, Khaelan|Trixae|Xercaes: Frost Mage x3

  7. #7

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    Quote Originally Posted by bgarisn View Post
    @FatTire,

    I'm sorry I should have broken up my post with a hrule or something. I did not mean to upset or disrespect or anything. I was just commenting on why I thought they were using the player base to test out the 'leveling frustrations' is all. I am sorry if I offended you.

    The rest of the post was merely my thoughts on the Leveling in 7.3.5 that was all. Sorry if I sounded like a Blizz fan boy to you. I like their games. I just thought we were discussing 7.3.5.

    Sorry again. :-\
    Wow, the high road. No need to apologize and certainly no need to do it five times in one post. I just disagreed. Your post didnt sound like a fanboy, it read like a blizz dev blue post. I like their games too, I like my time even more so and I dont like seeing it wasted on time gated content.

    I once submitted to blizzard that they start all players even new players off at the highest level of the lastest expansion. Using the huge world that is underused to tell the story that way or dynamic content, instead of a leveling experience that has forced alot of us into boosts. They are sorta of beginning to do some of that with the scalability of zones. They are just stuck on this 1-100 leveling bullshit. I can go 1-60 killing boars in westfall and 60-80 killing boars in Hellfire, in fact you can level 1-100 just killing boars in their respective zones. The only thing needed is time.

    Most players see leveling as a means to an end. I would do stranglethorn vale at 100 instead of level 30, same story and same quests just scaled, if only they just remove a majority of the tedious time gated experience bullshit. My time is better spent avoiding stv as is at 30. Scale all the zones 100-110 or 110-120 in bfa, they could even remove character level in that case or use another metric. It would keep the entire game world current. I might be rambling or way off base.
    Last edited by Fat Tire : 01-22-2018 at 05:42 PM

  8. #8

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    I would really like to know why Blizzard thought it was a good idea to make obsolete (to most people) dungeons so difficult that many people can't even finish them. I don't have heirlooms; I have the gear that drops for me. It is really hard for me to imagine lots of pickup groups doing these now, or there would be more people complaining about the difficulty. Do you think these 60+ dungeons are even doable for a group in greens and quest blues? Or are they tuned for the assumption that everyone is running twinks in full heirlooms? Or did they just do this so people can't level in dungeons anymore, and are tempted to buy the level boosts?

    I cannot fathom why they thought it made sense to make this game so unforgiving for a new player - or, like me, one returning after a 10-year absence.

  9. #9
    Member Ughmahedhurtz's Avatar
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    Quote Originally Posted by SDBoxer View Post
    I would really like to know why Blizzard thought it was a good idea to make obsolete (to most people) dungeons so difficult that many people can't even finish them. I don't have heirlooms; I have the gear that drops for me. It is really hard for me to imagine lots of pickup groups doing these now, or there would be more people complaining about the difficulty. Do you think these 60+ dungeons are even doable for a group in greens and quest blues? Or are they tuned for the assumption that everyone is running twinks in full heirlooms? Or did they just do this so people can't level in dungeons anymore, and are tempted to buy the level boosts?

    I cannot fathom why they thought it made sense to make this game so unforgiving for a new player - or, like me, one returning after a 10-year absence.
    I'm sure they thought it was a good idea at the time.
    Now playing: WoW (Garona)

  10. #10
    Member Ughmahedhurtz's Avatar
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    Quote Originally Posted by bgarisn View Post
    Introducing the level scaling has made more of the content last longer, which translates to you, the player, having even more stuff to potentially do and explore. A lot of people think this game is about gear. They are wrong. This game is about stories and experiences with friends and overcoming challenges together as a team (whether you're a part of one or running the whole thing).
    Well, that would be fine if scaling were just a bit longer rather than "no change for the first 60 levels." Some of us liked taking non-standard teams through dungeons after they were easier due to out-leveling them (unless we had full heirlooms which can't be assumed to apply to most of the population I would think). This change basically makes any run people would have previously done through those leveling dungeons (outside of quest completion) undesirable. The only possible positive is that if this means almost anybody can queue for any dungeon at any level then you might have more potential people in the queue. I still think that will be more than offset by people who just forego dungeons completely in favor of just questing or paying people to speed-run them through instances with 110s.
    Now playing: WoW (Garona)

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