I think i fixed the follow problem. I had to unbind the keys on the other character.
I think i fixed the follow problem. I had to unbind the keys on the other character.
I don't use HotKeyNet, but if you unbind your movement keys from your other characters, then what happens when you want to change windows and move around with that character? Wouldn't the answer be to not broadcast your movement keys instead of unbinding them? I thought there was an area of the HKN script where you define keys that you don't want to pass to your other game clients.
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Author of the almost unknown and heavily neglected blog: Multiboxology
Sort of yes. Basically all keys not defined as keys to be broadcast are not broadcast. Hotkeynet also allows for some common "lists" to be defined without having to type out each and every key. So, for example, you can define A-Z. Since you might also not want specific ones of of those keys, you can also exclude keys with a "except" conditional in the definition.
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