Close
Showing results 1 to 8 of 8

Hybrid View

  1. #1

    Default

    Will you bother with mythic+ dungeons or do you see them as no-go for us?
    I've been doing spreadsheets to plan in order to do this on legion myself! I think they will be doable, at least the initial "tier" levels.

    Your comps look good to me. I prefer paladin over death knight for the tank slot since with the removal of holy power and the new self healing of the pallys, they look easier to multibox. I'm not a big fan of the 1 melee - 2 ranged dps comp, so I'd try to avoid using that last one.

    I'm currently planning on running a mixed class team like I did in Warlords, but I'm thinking that it will certainly be easier with the tank-healer-3 hunters composition.

    As for the mixed team, currently it features a prot paladin, resto druid, ele shaman, warlock, hunter. For legion im thinking about replacing the druid with a holy priest since I've been reading good things, and still deciding on dps. I was never quite happy with the warlock as it struggled to keep up with the rest of the dps on single-target boss fights, which lets face it, are most of the dungeon bossses.

  2. #2

    Default

    Quote Originally Posted by thorboxing View Post
    I've been doing spreadsheets to plan in order to do this on legion myself! I think they will be doable, at least the initial "tier" levels.

    Your comps look good to me. I prefer paladin over death knight for the tank slot since with the removal of holy power and the new self healing of the pallys, they look easier to multibox. I'm not a big fan of the 1 melee - 2 ranged dps comp, so I'd try to avoid using that last one.

    I'm currently planning on running a mixed class team like I did in Warlords, but I'm thinking that it will certainly be easier with the tank-healer-3 hunters composition.

    As for the mixed team, currently it features a prot paladin, resto druid, ele shaman, warlock, hunter. For legion im thinking about replacing the druid with a holy priest since I've been reading good things, and still deciding on dps. I was never quite happy with the warlock as it struggled to keep up with the rest of the dps on single-target boss fights, which lets face it, are most of the dungeon bossses.

    For DPS I focus on snap damage ( that is consistent DPS on swaps ), cleave setups ( 1-3 targets rotation is the same ) and last mobility.

    Thus far between the elemental shaman and the hunter ele wins. The reason is my range follow toggle. The elementals can quickly swap to ghost wolf and follow my master. So mobility is really high for dragging them around while the DK is tanking. Though I really like the hunter's IWT being closer to melee.

    The big problem with elemental in WoD was the serious lack of snap damage. They were abysmal in my heroic dungeon runs. Doing 2k less than the tank most of the time. On bosses they were better. On trash cleave better but where I needed them to be just wasn't good. This seems to be fixed in Legion though.

    For the hunters I know they are king kiters. So I'm ditching the RSHM for the MW monk because I think spirit link totem will go to waste if I go 3*MM + Blood for my party. Besides the MW plays very well on Legion too so no loss.

    RSHM + 3*Ele + Blood feels stronger because elementals will be more stationary so spirit link won't go to waste. Healing rain will be useful as well.

    Not feeling pally tank at all. Though I could see it being useful. The big thing for the Blood DK is grip and grasp. Just those two can fix any serious screwup in positioning. Misdirect is nice but there are a lot of times you'll lose aggro to a high snap damage spec.

    The way MM turns out in the final 7.0 push is going to determine for me if hunters are going to replace elementals.

    Funny thing about WoD dungeons is that there are some dungeons that are easy on a ranged party and some that are not. Like second boss of grimrail depot. NOT an easy fight for a ranged party on heroic. But I imagine a full melee party excels in that dungeon.

    Of course next expansion shamans and hunters will both have melee specs. So this may not matter in the long run.

Tags for this Thread

Posting Rules

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •