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4 UE DPS, no zDPS. Wasn't planning on pushing high GR with DHs. Played seasons only to get my stash tab. Going back to non season now to test the meta. 4 UE will do GR70 fairly easy with Para 500+ and just a few ancients. I only had 2 suboptimal ancient Yangs and a few pieces here and there. No caldisan's on any piece of armor (wasn't planning on staying long), no hellfire amulets either.
Also, for a 4x DH party, it makes little sense to me, to have 1 of them to be a zDPS. I rather have all 4 be DPS and just have a few "support" features on 1-2 of them without losing so much party DPS:
- Companion Wolf: 2 DHs can have full uptime of it. Not like there are many skills to replace it, maybe Shadow Power but don't think it will add much. DH #3 can have Boar so u get some nice life regen and all res too.
- Marked for Death: your 4th DH can have this instead of Companion. Sure u will miss the 20% debuff from a zDPS when stacking Calamity MfD but u get far more DPS with a Yang.
- Multishot Windchill: have 1 DH run this with Cold damage on bracers/amulet.
- Numbing Traps: Have the Cold DH use this passive.
- Thrill of the Hunt: Any DH can have this.
- Iceblink Gem: Cold DH can have this.
- Toxin Gem: Any DH can have this.
- Senty Guardian Turret: Pretty much the only skill u will kinda miss, but with a party of 4 DHs, is not like u will stay in 1 place without moving in order to benefit from this. Sure u can have up to 5 sentries, but I rather play from a very long range and move a lot.
It makes more sense to have a zDPS DH for a mixed party IMO, not much for 4x DHs. Prolly a better choice would be a SMK Zuni WD. But even then, just pure DPS DHs should be able to do GR80s with decent gear (Para 800+, ancient weapons, 70+ gems, caldisans, hellfire amulets, etc.).
Last edited by Devile : 05-09-2016 at 04:01 PM
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