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Thread: Jamba Beta 4.3

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  1. #1

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    Why not just have a single bar that does both? ie, add Gold, iLvl, Durability and BagSpace to the bar as sections. If they were all on the single bar someone could just show or hide the options that were relevant to their particular team. I completely agree on the new approach for the other currencies in the mouseover as they aren't really "actively" needed. But those four values are pretty relevant and quite useful to have as a quick glance. And especially since the box can be scaled, putting all in one wrapper would simplify the code while keeping current functionality.



    Quote Originally Posted by ebony View Post
    from other feedback

    The old curr is still part of jamba just it will not be showing as much though just the main curr of the said xpac. So like 3 or 4 av moved the code to its own add-on not part of team (so it easyer to update and change),

    av not made my mind up if it be own download for it like proc is now. -- feedback?

  2. #2

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    Quote Originally Posted by schilm View Post
    Why not just have a single bar that does both? ie, add Gold, iLvl, Durability and BagSpace to the bar as sections. If they were all on the single bar someone could just show or hide the options that were relevant to their particular team. I completely agree on the new approach for the other currencies in the mouseover as they aren't really "actively" needed. But those four values are pretty relevant and quite useful to have as a quick glance. And especially since the box can be scaled, putting all in one wrapper would simplify the code while keeping current functionality.
    The thing why I was not going down the bar route is the exata space it take up am trying to make it a little cleaner I had I had other stuff in the bag box and the feedback I was getting was the space you need to show it all and what the numbers mean etc. When u start adding more text and in xpac we need information how much xp you wep has before level and maybe even the honor xp bar. Plus using all the events to keep the information updated hover mouse updates save around 10 + events and less stuff getting put though communications as normaly updats are going to happen in combat.


    Anyway I'll take note of it.




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