While I agree that Carnevil builds got a nice buff with the Zuni set on the PTR, I don't think they are the best for multiboxing or even solo Grift.
For solo the top build currently seems to be a Pet build using 2 piece jade and 6p zuni. Spamming Haunt procs fetishes really fast due to its high proc coeff., gives a 20% dmg buff and activates 6p zuni and with 2p Jade it does decent damage. I not entirely sure of all the specifics on this build, but it is what a lot of testers are talking about.
Niether carn or the pet build are good for multiboxing in my opinion though. Pets have the collision issue and poor aoe and Carn has the problems of pet positioning and all 4 of your characters have to be perfectly synced to deliver optimal dart spam.
My pick for a WD group is a Tiki doc built for dps (pet build, SMK for BBV Slam Dance spam, possibly running 6p zuni for more pet damage) and then for the 3 dps alts I would run Jade.
The problem with Jade build is survivability. That problem is partially taken care of by the lock doc keeping elite packs and most affixes in check.
The other reason I would go with jade is that the aoe is better and positioning/syncing isn't as important because haunt is a semi homing skill (as in it hits something near where you cast it) and Soul Harvest is a decent sized aoe. Jade DPS in a good spot now because since you are forced to wear Rorg to get the 6p bonus with the Quetz helm you only have one ring slot left. Obsidian Ring is a no brainer here because it procs every time you cast haunt (which you are spamming now because it does good damage). This makes you have Soul Harvest off cooldown much faster without having to stack a ton of CDR.
For instance running Spirit vessel, soul harvest has a 13 second cooldown. With 33% CDR (12.5 diamond, 8% shoulder, 8% gloves, and 10% paragon) that yields cooldown of about 8.71 seconds. Every time haunt lands it lowers the CDR by 1 sec with ORoZ (assuming it is the only skill on cooldown). With 2 APS, that is 2 seconds of additional cooldown per second for a total of 3 seconds every 1 second. So ORoZ would be off cooldown every 3 seconds in the optimal case.
Another reason to go Jade instead of Carnevil, is that Carn needs to use the Zuni offhand to be able to have all the other gear it needs. This means you miss out on probably the coolest item a WD multibox team has at its disposal... The new Homunculus Mojo. This thing causes your WD to spawn a zombie dog every 2 seconds now. Let me just start off by saying Blizzard must not have considered multiboxxers when designing this. It is clearly meant to provide WD's the ability to sacrifice a zombie dog every 2 seconds for the Provoke the Pack buff from the Sacrifice skill, but they totally ignored the other side of it.
The Black Blood rune is a 3 second stun. I won't cover all the details, but just know that a 3 second stun translates to a .9 second stun on even rift guardians at full CC resistance. That means to successfully round robin and stunlock you need to Sac a dog every .9 seconds which is impossible for a solo Doc since they quickly run out of dogs. Yet .9 x 4 = 3.6 or better illustrated lets assume this:
Doc 1 Sacs at 0 seconds
Doc 2 Sacs at .9 seconds
Doc 3 Sacs at 1.8 seconds
Doc 4 Sacs at 2.7 seconds
Now when it comes back around to doc 1's turn to Sac again it 3.6 seconds have passed. Since the new Homonculus mojo spawns a dog every 2 seconds all the witchdoctors in that rotation will always have a dog ready to sac when it is their turn. In fact the way the mojo works is a dog will summon immediately after saccing a dog if one hasn't been sacced in over 2 seconds. It spawns a dog immediately if it hasn't recently and then start a 2 sec timer before spawning another.
In fact the WD's can go down to saccing the dogs as fast every .67 seconds and still maintain enough dogs indefinitely. For latency purposes it is probably best to set your RR up to a dog saced between every .7-.8 seconds. The greatest part about all of this is the Sac is ranged and has decent aoe and this setup requires zero CDR to accomplish. Stun is great because it works on Rift Guardians and makes them trivial to fight. It isn't as good at locking down elite packs though which is why you run the Tiki doc. Between the two CC effects most everything should be locked down and the range of the Sac skill allows you to also lock down strays outside of your tiki range.
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