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  1. #11

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    I've been playing 4x Crusaders and it is an absolute blast. People on several forums complain that the Crusader doesn't have a lot of damage and is cooldown heavy. Cooldowns and damage are are not a problem for a multiboxer. I recommend everyone try out 4 crusaders and below is why.

    My Build: http://us.battle.net/d3/en/calculator/crusader#UkYlfR!ageW!cbaZbY

    Primary: Justice - Holy Bolts Rune - 1651 to 2427 life on hit returned to you and everyone in the group. Generates 5 wrath on hit.
    Secondary: Fist of the Heavens - Fissure Rune

    1 - Shield Glare - Divine Verdict Rune - Blind everything up to 40 yards in a 45 degree arc. 20% damage for entire party while blinded. Works on bosses/elites/champions. Lasts 4 seconds with a 12 second cooldown.
    2 - Heaven's Fury - Ascendancy Rune - Damage Pillar roaming around doing DPS from at least one Crusader. Lasts 6 seconds with a 20 second cooldown.
    3 - Laws of Valor - Critical Rune - Empowering the Law increases attack speed by 15% and Critical Hit Damage by 100% for the entire party. Lasts for 5 seconds or 10 seconds with Long Arm of the Law. 45 second cooldown.
    4 - Judgment - Resolved Rune - Judges all enemies in a 20yd circle at the targeted location, which increases your critical strike chance by 80%. Lasts 6 seconds with a 20 second cooldown.

    Passive
    --
    Heavenly Strength - The 2H passive says it slows max movement speed by 15%, but when I test it on 1 toon, everyone moves the same speed.
    Long Arm - 10 second is key for 100% crit.
    Wrathful - 825 health per wrath used (24750 health per Fist of the Heavens)
    Holy Cause - Mainly for the health regen coupled with Justice

    The key skills are 3 and 4. With 3 and 4 pretty much up ALL the time and everyone has 100% chance to crit (they all have at least 20% crit base) and 100% Crit Hit damage. Round Robin allows the 20% damage blind, 80% crit chance and 100% crit hit to be up all the time as long as your guys are alive. Fists of Heavens can be dropped at range anywhere on the screen. The fissures from one Crusader interact with the fissures from another forming a damaging arc. When 4 Crusaders drop their Fists at the same location, it stacks. Perma stun (blind), 100% Crit, 100% Crit Damage, stacking Fists with Fissure, the DPS is amazing. This is basically a range crusader build. With blind at 30 yards, and Judgment dropping at the target location, everything can be dropped super fast from anywhere on the screen.

    I have ISBoxer configured to send buttons 1-4 to all the toons with 1 button press. Easy Mode. Round Robin is set for the above 4 skills seprately on each of their mapped keys step.

    I switched to Torment I at level 45 and kept it this way till 70 with a Malthael kill. The only thing I swapped was Laws of Valor to Laws of Justice with Immovable Object Rune (490 All Resist and 7000 armor to the party). Toughness shot to 15Mill on everyone and had only been 70 for about 2 hours. Cheesed the encounter.

    I have yet to test or work on resource reduction to have more Fist of the Heavens dropped before neding to regen Wrath. If you want 100% Law uptime, you'll need 10% cooldown reduction. Round robin would then be set to 10.1, which leaves total of .5 second downtime after a rotation.

    DPS Avg on everyone is 278L. With Law of Valor up all the time it is at 342K. Not a lot, but that is sheet DPS. Most of the toons have 10-15% Lightning damage increase on items and 10-15% increase to Fist of the Heavens. Plus, you only need 20% chance crit, the rest can be Crit Hit Damage.

    Try it and any feedback would be cool.
    Last edited by TheShox : 04-02-2014 at 10:25 PM
    Paladin Tank - Bubbleshox
    Blood DKs - Deathshox, Warshox, Conquestshox, Famineshox
    <Clan of the Red Dragon> - Malygos - Alliance

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