Close
Page 25 of 29 FirstFirst ... 15 23 24 25 26 27 ... LastLast
Showing results 241 to 250 of 288
  1. #241

    Default

    Quote Originally Posted by Multibocks View Post
    glyphed grounding totem doesnt relfect them all back at lock? Huh, TIL

    Grounding totems and spell reflection have some strange behaviors with spread aoe and frontal cones, I've not full tested their effect on everything but they do some interesting things... one day I'll test it all out and see what can be done. If the target of a spread aoe (chain lightning, for example) has grounding or spell reflection, it gets grounded or reflected and doesn't spread.


    I don't know for sure, but I believe incinerate + fire&brimstone will work like chain lightning - if the target has a reflect or ground, it will be reflected or grounded and not spread, but not the entire thing (an incinerate hitting 15 targets doesn't reflect 15 back, unfortunately).

    More interestingly I discovered Chaos Wave - a frontal cone aoe, is completely absorbed by spell reflection or a grounding totem - hitting no one but not being reflected back at the warlock. A certain multiboxing warlock has had 5 simultaneously cast chaos waves go into the ether from a single spell reflection - they hit no one, not even the casters.

    Another fun fact - since chaos damage (like chaos bolt, chaos wave) do not have an actual magic class and go through magic immunities, they default to physical damage when they hit an immunity. So, oddly enough Hand of Protection makes you completely immune to Chaos Bolt. Anti Magic Shell has no effect.

    What I've always wanted to know is if you reflect procs - i.e. ele shaman mastery. I know a guy who has 100% mastery who'd be easy to test on - will he get hit by his own spell twice?
    Last edited by heyaz : 12-11-2013 at 02:26 PM

  2. #242

    Default

    chaos bolt when its split will both reflect back at the lock if you use the warriors group reflect. Seen that on a stream, was hilarious when lock one shot himself.

  3. #243
    Rated Arena Member Kruschpakx4's Avatar
    Join Date
    Dec 2008
    Location
    Innsbruck
    Posts
    1352

    Default

    glyphed grounding is quite funny in wpvp but not useful in 5s regardless of the comp you face, maybe 5 caster dps with reset macro but thats it

  4. #244

    Default

    Did some more 5s tonight. Still having a hard time vs mage teams if they are smart and CCing and RoF bites. I did land a few kills on mages by locking them out of frost and blowing them up, and they are putting out some insane damage right now.

    last game i faced was vs a 1650 double warr team. they didn't really know what to do, and hesitated blowing all CDs in a glorious reckstorm, they likely could have won, but started on a warr, lured heals mid, and absolutely blew up a sub 400k resto monk (whatever they are), tabbed to hpally and forced a bubble, switched warr and went defensive for a few, then switched back to pally after bubble was up. Dropped like a fly, then cleanup.

    I was having more trouble against caster teams than anything. just so much cc and hard to stay on target.

    Oh i should add. just now got the 522 weapons, very nice addition. one guy has 3800 conquest points, so im going to test some 522 2h ascendence hits.

    Keep in mind that my highest ilvl toon is 480, i think they are doing quite well.

    OKAY so 2h testing done. just bought a 522 and did some dualing outside the vendor between my toons, here are my findings

    1h (x2) Stormblast crit avg 100k mainhand 38k offhand (both crits) non crit is 47k and 21k. so high end 140k ish low end 70k
    2h stormblast crit avg 135k non crit 60k

    So in both ways the 2x 1h weapon beats a single 2h, burst is still better with 1h, and if you're on target you will also get your lava lash damage and added damage from extra embue.

    I guess 2h isn't even good for swap bursting.


    I will do more testing at a later date if someone believes otherwise. This was very limited.
    Last edited by karr : 12-16-2013 at 05:56 AM

  5. #245
    Rated Arena Member Kruschpakx4's Avatar
    Join Date
    Dec 2008
    Location
    Innsbruck
    Posts
    1352

    Default

    as I remember I did around the same amount of damage with 2h stormblast as with 2 1h but after all 2 1h should do little more damage due to 7% extra spell power, from flametonue since you cant have both wf and ft on one weapon you lose one imbue, but the biggest problem is the weapon swing timer reset when you switch weapons, you'd have to switch to the 2h about 3 secs before you burst because the auto hit does significant damage

    anyway I stay with 2 1h

  6. #246

    Default

    Yeah i might revisit once fully 522, but for now i think 1h is all i need/better. even the autoattacks were'nt much different math wise, and the lava lash loss if you're in range, is pretty big

    Can you get 3 stormblast hits out of ascendence with enough haste or that trinket that lowers the cd?

  7. #247

    Default

    I know this is an arena thread, but has anyone attempted world PVP scenarios using this comp and higher ilvl gear? I'm about a week away from having enough gear (PVP + LFR/Timeless/Crafted) to have a little fun, but not sure exactly how much gear would be required to instagib 560+ players given the health pools, or be able to take on even two people around 550 ilvl if I were only say 535.

    Given, in world PVP no one will be wearing double trinket for the resil bonus, which although only 4%, the math shows to give something insane like 20-30% increased effective health. If there's any success in being able to blow people up with quad enhance in a world pvp environment, i may take this further

  8. #248

    Default

    Quote Originally Posted by heyaz View Post
    I know this is an arena thread, but has anyone attempted world PVP scenarios using this comp and higher ilvl gear? I'm about a week away from having enough gear (PVP + LFR/Timeless/Crafted) to have a little fun, but not sure exactly how much gear would be required to instagib 560+ players given the health pools, or be able to take on even two people around 550 ilvl if I were only say 535.

    Given, in world PVP no one will be wearing double trinket for the resil bonus, which although only 4%, the math shows to give something insane like 20-30% increased effective health. If there's any success in being able to blow people up with quad enhance in a world pvp environment, i may take this further

    i have a lot of fun in wpvp! when there is horde always killing bloody framers. a good group all round i been doing hc's well with the group as well pugging a tank can work well as well easy to heal with chain heal. and nuke bossess (sometimes i add one my dk's in)




  9. #249

    Default

    Quote Originally Posted by ebony View Post
    i have a lot of fun in wpvp! when there is horde always killing bloody framers. a good group all round i been doing hc's well with the group as well pugging a tank can work well as well easy to heal with chain heal. and nuke bossess (sometimes i add one my dk's in)
    I know I won't survive on illidan for more than 1-2 kills with quad enhance, it's just gonna be an offspec for fun and because it looks so awesome. my current 15x team is perfected for large scale combat on an imbalanced server... was just looking for something new to try. air ganking and sniping people in shrine would be awesome... ascenadance BOOM then port to a flex instance.

    Illidan isn't really the place to run this as a main comp in world PVP. It's about 99.8% horde and well I'll be lucky to get the respec off before I get wrecked by 10 people at the flight path landing on timeless isle. it's really that bad. The blood coin farmers even in small groups aren't really ano option either - these are bored raiders wiith 570+ item lvl. warlocks with over 1M hp, brewmasters with even more than that that are near unkillable even with 9 DKs and do more damage than a dps class. That's just how it is.
    Last edited by heyaz : 12-16-2013 at 10:10 PM

  10. #250

    Default

    I am quite successful on isle world pvp. Last i did it i was around 460ish ilvl (closer to 490 as one trinket is a pvp trinket with like 50 ilvl), all toons under 400k and i could usually hold off 3 people in decent raid gear. but sometimes a high lvl hunter will just fucking wipe me

    Edit: i didn't think i could, but i just finished grinding out 220 2v2 games to get all my shaman capped (mid season cap is like 10-14k cp)

    have a fair bit of points to spend in the morning, and more points to earn tomorrow

    i am very impressed with how possible it is to get points in 2s alone. all sets of shaman are only around 1300 now, occasionally face 1500 teams, though they are still just noob warrior with a priest (survive bladestorm=win)
    Last edited by karr : 12-17-2013 at 07:05 AM

Tags for this Thread

Posting Rules

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •