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  1. #1

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    Sure, weird comps have always been around. This change really hurts healer/dps 2s, which I think is great.

  2. #2

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    Quote Originally Posted by Fat Tire View Post
    Sure, weird comps have always been around. This change really hurts healer/dps 2s, which I think is great.
    Maybe, but it will hurt second wind, recuperate, conversion, as well as ret off heals, and any other hybrid heals as well. Without the weapons I agree that healer/dps was too strong over the past weeks in 2s. But since a good bunch have the weapons I feel double dps are as viable as healer/dps. Holy priests being dumb is not really a 'healer' specific thing but a spec issue. On my alt mage I have the weapon, and in the first deep I can easily 100-25% someone. Warrior + any melee with weapons just blew up my resto shaman right of the batch several times last night in 2s.
    Some specs rely on a healer for 2s to work, others go with everything. Don't see why one or the other should have the advantage.

    If they absolutely want to implement this in 3s, I rather have it work like:

    - kicks in after 7/8 minutes in 2s
    - kicks in after 15 minutes in 3s

    And keep the crowd chose you debuff as follows: if you score a kill, the opponent team has 1 minute to score a cross kill or you start doing 1k % increased dmg, to prevent priests and rogues from dragging games they can't win endlessly, effectively wasting peoples time.
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  3. #3

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    Quote Originally Posted by zenga View Post
    Maybe, but it will hurt second wind, recuperate, conversion, as well as ret off heals, and any other hybrid heals as well. Without the weapons I agree that healer/dps was too strong over the past weeks in 2s. But since a good bunch have the weapons I feel double dps are as viable as healer/dps. Holy priests being dumb is not really a 'healer' specific thing but a spec issue. On my alt mage I have the weapon, and in the first deep I can easily 100-25% someone. Warrior + any melee with weapons just blew up my resto shaman right of the batch several times last night in 2s.
    Some specs rely on a healer for 2s to work, others go with everything. Don't see why one or the other should have the advantage.

    If they absolutely want to implement this in 3s, I rather have it work like:

    - kicks in after 7/8 minutes in 2s
    - kicks in after 15 minutes in 3s

    And keep the crowd chose you debuff as follows: if you score a kill, the opponent team has 1 minute to score a cross kill or you start doing 1k % increased dmg, to prevent priests and rogues from dragging games they can't win endlessly, effectively wasting peoples time.

    The debuff doesnt really bother me with self heals, they are just not that important as regular heals from a dedicated healer. How much of an effect will damping on second wind have compared to a greater heal for example. I see damping on self healing as negligible, 1% on a 3% heal even stacking to full 'damping' is nothing compared to a greater heal stacking to full. I think it will be mostly double dps now in 2s, as for 3s I dont know as I have yet to have a game go to the tccy buff in 3s. As TSG I kill the blue or I die.

    Edit: I would like to see a damage modifier also.
    Last edited by Fat Tire : 10-10-2013 at 10:30 AM

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