Quote Originally Posted by Korruptor View Post
So is the PvE lacking to such an extent that the removal of /follow in war-fronts enough of a reason for many of you to leave Rift? I'd just like an idea of whether or not it worth leveling a team if the elder/end-game isn't worth the play time.
I haven't actually started Rift, but definitely left Wow because of the Follow removal in battlegrounds.

For me, arena was never fun.
But battlegrounds were a blast.
Sure you can queue for rated battlegrounds, and get a win every fifteenth match or so by having the other side not show up.
But that's not exactly a fun way to get the Conquest Points, to be competitive in world pvp.
World pvp wasn't really that exciting either; it might have been on a balanced server... but always seemed like one side stomped the other completely.

Rift, as a free-to-play game was intriguing.
However, without follow in battlegrounds, the most/only really fun aspect of the game is gone.
So I see it as a superior option to Warcraft, in that its not going to cost a monthly fee.
But without the pvp, it's not a great option either.

Then again...
The Sony games don't really have pvp either.
But I could lose myself in Everquest I for a year or more, considering I had basically as much time in EQ I than I did in Wow.

Free to play is nice.
But, for me, PvE isn't really that exciting.
I can PvE, against the computer, in a one-player game... and once you win a few times... it gets old.