Quote Originally Posted by MiRai View Post
I know nothing of Multiplicity. Most people use Input Director because it's free and seems to do everything that Multiplicity does (except centralize audio).
I saw this in one of Ualaa's posts last night, and went looking for it after that. A couple of forum posts identified WoW users who reported that when clicking on secondary screens InputDirector was also still clicking on the primary screen, so I didn't end up trying it. If that isn't the case for most users I'll go give it a try if I end up using multiple PCs.


Quote Originally Posted by MiRai View Post
Quote Originally Posted by spher0boom View Post
MiRai said he had some issues using 3 monitors as his performance was choppy, but that most people didn’t have this issue.
I can't imagine I said this recently? This sounds like something I said back when I was using a Q9550 and 2x GTX 260s... which was 2+ years ago.
I believe the post was at least 18 months old. I wasn't really sure how much things changed over time, so I included it just in case it was still an issue. This is probably a result of me searching rather than systematically going back through the posts.


Quote Originally Posted by MiRai View Post
Significant performance issues? Are you talking about the issue where you run two monitors of different resolutions (monitor resolutions, not game resolutions) off of the same GPU, that GPU doesn't downclock?

If that's what you're asking, then that doesn't cause significant performance issues, but as far as I know, yes, the downclocking problem still exists; but if it really bothers you then you can manually change the P-State of each card through nVidia Inspector.
Yes, I'm talking about 2 different monitor resolutions off the same GPU. I'm not sure what the problem was, it wasn't identified in the post, I believe you were still looking in to it. I don't know what the P-State is ... I'll do some research, thanks!


Quote Originally Posted by MiRai View Post
Use the 2600K system and get a better GPU.
Done. GTX 670 will be here tomorrow.


Quote Originally Posted by MiRai View Post

It's highly doubtful you'll be able to saturate the PCIe lanes on 8x.

SLI 16x/16x VS 16x/8x - http://hardocp.com/article/2010/08/1...2#.UZ4ft7XVB8E
This one is a 16x/16x to 16x/8x comparison, whereas I would end up 8x/8x. However, the article you found referenced a follow-up in the conclusion with a 16x/16x to 8x/8x comparison here:

http://www.hardocp.com/article/2010/.../#.UZ7YV7WyB8E

In our evaluation last week, we tested at x16/x16 and x16/x8 and found that there were miniscule differences at 2560x1600 and 5760x1200 resolutions. However, in this week’s evaluation testing at x8/x8 and x16/x16, we see that having both video cards at x8 does somewhat impact performance, but only at the higher 5760x1200 Eyefinity/NV Surround resolution.

It seems that at 2560x1600, even with 4X AA, there was absolutely no difference between x16/x16 and x8/x8. This is good news if you game at x8/x8 on a single display configuration at 2560x1600 and below. You simply are not missing anything, and moving up to x16/x8 or x16/x16 will yield no performance improvements or gameplay differences, even on the fastest GTX 480 SLI.

At x8/x8 we didn’t find that it hurt our gameplay experience or caused us to change any in-game settings. All it did was cause around a 7% (at most) difference in the average framerate on one game, BF2.

Therefore, as we look into the future of gaming, if a game is more shader heavy, it will probably have less affect with PCIe bandwidth, but if a game uses insanely high texture sizes and AA settings, PCIe bandwidth may be a concern as we move into multiple display gaming configurations. And surely we are going to be seeing games with larger textures with the widespread adoption of multi-display gaming.
So that's good news for a lot of people. However, I wasn't really looking to do SLI, I wanted to add more full-screen monitors, not necessarily increase the performance of my primary screen. I had actually looked for some articles a while back, but I got discouraged quickly and stopped looking. I'm not sure where I was looking last time, because the answers I'm getting this time about single card 16x vs 8x performance say there is only about a 3% difference, so I'm encouraged to throw in a card and do some experimenting. I'm really hoping this works and doesn't impact performance because I would love to be able to use all 6 monitors. I used to be able to do this on the Z68x-UD3H-B3 using the on-board video, but once I moved up to 32GB it performed horribly and I had to stop.


Quote Originally Posted by MiRai View Post
This is something I've been meaning to address for awhile now because I've been running SLI for the last few months and the performance increase I'm seeing is amazing. I'm able to push video settings beyond what I normally would be able to using just a single card (or I would be forced to split the load between two GPUs on separate monitors).
I only have a 24" primary monitor, so my intent was to split the load. I'd rather sacrifice slave size/quality and have a large primary window with very high or ultra settings. Given my 8x/8x restriction an eyefinity display or something similar doesn't seem like it would perform well given the articles referenced above. My Preference would be to have two 23" 1080p monitors in portrait mode on either side of my primary and do 4 x 1080x810 windows for he slaves, but i'd have to buy 3 new monitors and end up limiting myself to 4 instead of 6 given my space, which doesn't work well with the other tasks the computers perform.

I have the extra 8800GTS cards. Would one of them come close to supporting two 1280x1024 WoW sessions on medium settings? I'd be happy with 4 1280x1024 windowed slaves. If not, what would be the minimum card I should look at as a secondary if I attempt go this route?


Quote Originally Posted by MiRai View Post
I would say that most people render each of their game clients at the resolution of their main client so that mouse broadcasting is 1:1. This really comes down to which software you'd be using because if you're going to be running something like Keyclone, then no matter what you do your game clients will render at the resolution they're shown on your monitor, whereas, if you use ISBoxer, then even though the game clients look scaled down, they're still rendering at the resolution you tell them to (by default -- this can be changed) so that mouse broadcasting accuracy is preserved.

This is on a person-to-person basis, though. It's hard to judge how a person truly has their clients set up via a screenshot unless they give a lot of details about it.
It never really occurred to me to use the single monitor for all clients. I recently upgraded to the 24" and am still getting used to it. I'll have to give it a try and see how it works.

The mouse broadcasting thing is actually something I completely forgot about. I used to use Octopus and HotKeyNet, which did relative movements, so my screens never had to be the same resolution. This time around I was going to try ISBoxer since everyone here seems to love it. I have a lot of learning to do around ISBoxer, but I see several forum member have put together nice guides, so I have a good place to start . Does ISBoxer offer any 'relative' mouse broadcasting capabilities if I chose to not use the same resolution on all clients?

Thank-you very much for your advice/input!

-spher0boom