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  1. #1

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    i looked into ofollow

    short summary of the functionality:

    - get x,y values via GetPlayerMapPosition
    - set dot frames and the color for it via blablaframe:SetTexture(r,g,b)
    function of.dots.set( ndx, r, g, b )
    ...
    blabla
    ...

    of.ui.dotframe.dots[ndx].texture:SetTexture( r/255.0, g/255.0, b/255.0, 1.0 ) ;
    ...
    blabalala
    ...
    end
    - then (as many others assumed) the binary reads out the colors of the dot and trying to reach to the position of the main via movement keys


    i wont upload the whole addon and binary for a public download.
    Screenshot:

    Attachment 885
    Last edited by Feehza : 03-31-2013 at 06:18 PM

  2. #2

    Default

    Quote Originally Posted by Feehza View Post
    i looked into ofollow

    short summary of the functionality:

    - get x,y values via GetPlayerMapPosition
    - set dot frames and the color for it via blablaframe:SetTexture(r,g,b)


    - then (as many others assumed) the binary reads out the colors of the dot and trying to reach to the position of the main via movement keys


    i wont upload the whole addon and binary for a public download.
    Screenshot:

    Attachment 885
    Overlays in game makes the addon illegal, not to mention the fact that if it interacts with a game based on the overlays that is automation regardless of if it uses movement keys or click to move. Blizzard banned people who were using the raid mechanic overlay one back in ICC (i forget the name) and IIRC disabled the API to do so.
    The Internet: We Know Drama
    If you're gona screw with my sig at least leave the thing bolded :P

  3. #3

    Default

    of course, ofollow is against TOS

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