You'd need to park them in the silk fields but right now i feel the best are tailoring + alchemy if bags are expensive on your server and would move.
You can do scribe + alchemy and make shoulder enchants and vendor them as well as well the rare ink... don't make the cards yourself and sell the cooldowns. Your rare ink is at no cost if you make shoulder enchants with the normal inks (i did this for 3 months and made 4m gold).
Tailoring bags sell for like 4k on most servers and you get one per toon every 12 days... so you get about 3 a month per toon which is 165k or so (which honetly isn't a lot)
You're looking at about 200g profit per toon per day on average per profession... so 400 a day which will be about 22k excluding procs with prices of most server economies. (raw items, no decks or anything else)
IMO get a 90 blacksmith and engineer.... and get the mount on the engineer that requires the living steel and make belt buckles (normally a 200g profit over just selling bars) which can bring you up to about 33-35k per day worth excluding cards. Which would be close to 1m per month.
Processing time would just be for making cards and such which you can do all at once at the end of the 3 week period between faires (people will always need these and will still be worth about 3-4k per deck no matter what all expansion since it will be linear progression with no new instances being introduced for easier gearing)
IMO alch/inscription x 53 + 1 bs + 1 engineer is the best long term.
Keep one old account active because you can level 1-600 with 32 stacks of the current tier ink (cheaper to mill it yourself and you can make profit off of the other inks).... so you'd need 1760 stacks to get them all up.
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