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  1. #61

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    Quote Originally Posted by MiRai View Post
    5.2 Currency Conversion:

    http://us.battle.net//wow/en/blog/8586239
    http://blue.mmo-champion.com/topic/2...y-conversions/

    Also, edited the title of the thread to make it more general to 5.2 and less specific to Shaman.
    Update -

    Valor conversion has just been scrapped. Valor points will carry over to 5.2

    http://us.battle.net/wow/en/forum/to...11142?page=1#1

    After reading your feedback and locking ourselves in dim, fluorescent-lit rooms for much deliberation, we have decided that we are NOT going to convert Valor to Justice and Justice to gold when 5.2 ships. Current Valor items will continue to require Valor in 5.2, and will be offered at a discount as listed in the PTR patch notes. Given that PvE and PvP currencies function quite a bit differently, Conquest will still convert to Honor and Honor to gold as previously discussed.

    We’re making the Valor change for a couple of reasons, but primarily because we think a down-conversion under the new Mists endgame progression model just feels mean. We traditionally viewed this conversion process with each patch as a necessary evil to discourage hoarding—it’s not fun to feel like you can’t spend your Valor in the weeks before a new patch because you have to be ready to buy everything up. However, we have a Valor cap now to prevent excessive hoarding, many of the Valor rewards in 5.2 require raiding to acquire (for example, many of the ilevel-522 rewards are tied to Shado-Pan Assault reputation, which you’ll only gain rep with by raiding in the Throne of Thunder), and the LFR version has an ilvl-480 requirement, meaning you can’t hoard Valor on a brand new 90 and jump straight to the best stuff. All of these factors being considered, it doesn’t make good sense to take Valor away from players in this context. Down-conversions may occur for future patch releases depending on the circumstances, but for 5.2 it’s safe and snuggly where it is.

    In addition, we’re making a change to ensure that there are some gear rewards available via the Kirin Tor Offensive and Sunreaver Onslaught, the two new factions with which players can earn reputation in 5.2 without raiding. The patch was shaping up to be a real challenge for players who don’t like raiding (including LFR), as our original design meant that no new Valor rewards would be available to them without needing to run Throne of Thunder. You can expect to see the Valor rewards on the Kirin Tor Offensive and Sunreaver Onslaught quartermasters updated on the 5.2 public test realms in the near future. These rewards are ilevel 496 and will only accommodate a few slots, as they aren’t intended to be very attractive to raiders (including those running LFR), but should give non-raiders something to shoot for in 5.2.

    If you’ve already made plans and sank your Valor, don’t fret! As of this announcement, and even if you have 0 Valor currently, you still have enough time to cap out at 3000 Valor before patch 5.2 goes live. (It’s math!)

    We’d love to hear your feedback about this change, and how you’re planning to earn, save, and spend Valor before the patch releases.
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  2. #62

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    Few number tweaks were announced: gonna be DK madness all over again (they are already crazy on the PTR before these buffs). For ele this means approximately a 6-7% buff on raw output.

    Death Knight
    - Might of the Frozen Wastes to 20% melee damage, up from 10%.
    - Icy Talons increases attack speed by 30%, up from 20%.
    - Blood Plague and Frost Fever damage +30%.
    - Howling Blast damage to primary target +23%. Damage to secondary targets remains unchanged. Note: the tooltip for secondary damage says 0.5 but it has been 0.8 for some time.
    - Scourge Strike damage +7.7%.

    Paladin
    - Retribution damage was too low, but as I mentioned above, we buffed it through more frequent use of Avenging Wrath.

    Shaman
    - Shamanism increases Lightning Bolt damage by 70%, up from 50%.
    - Elemental Focus now increases spell damage by 15%, up from 10%.
    ...
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  3. #63

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    Quote Originally Posted by zenga View Post
    Few number tweaks were announced: gonna be DK madness all over again (they are already crazy on the PTR before these buffs). For ele this means approximately a 6-7% buff on raw output.

    Death Knight
    - Might of the Frozen Wastes to 20% melee damage, up from 10%.
    - Icy Talons increases attack speed by 30%, up from 20%.
    - Blood Plague and Frost Fever damage +30%.
    - Howling Blast damage to primary target +23%. Damage to secondary targets remains unchanged. Note: the tooltip for secondary damage says 0.5 but it has been 0.8 for some time.
    - Scourge Strike damage +7.7%.

    Paladin
    - Retribution damage was too low, but as I mentioned above, we buffed it through more frequent use of Avenging Wrath.

    Shaman
    - Shamanism increases Lightning Bolt damage by 70%, up from 50%.
    - Elemental Focus now increases spell damage by 15%, up from 10%.
    ...

    A majority of what was posted last night are tweaking numbers and are just going into this next upcoming build to test for a final week before the release build is done.

    Buffing DK damage by a flat 15% almost is pretty stupid and I love my dks.

    That being said I will likely play my dks opposed to enhance first IF these changes make it live along with the other things like 30 second asphixiate etc.
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  4. #64

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    Quote Originally Posted by Shodokan View Post
    A majority of what was posted last night are tweaking numbers and are just going into this next upcoming build to test for a final week before the release build is done.

    Buffing DK damage by a flat 15% almost is pretty stupid and I love my dks.

    That being said I will likely play my dks opposed to enhance first IF these changes make it live along with the other things like 30 second asphixiate etc.

    Im not sure why they would buff DKs that good. They dont need it do they? if they are going to buff any class 15% or more.. it needs to be Ele..lol. I i agree with Shod.. i will be amazed if the buffs stay that good and go live.
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  5. #65

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    I'm playing DK's and buffing them further like this is kind of silly. I pump out insane amounts of damage as it is on the DK's, and this change will just push me further away from enhancement shamans than I want to be It's kind of weird isn't it? I'm not happy with a buff? What world am I in?
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  6. #66

    Default .....

    Quote Originally Posted by zenga View Post
    Few number tweaks were announced: gonna be DK madness all over again (they are already crazy on the PTR before these buffs). For ele this means approximately a 6-7% buff on raw output.

    Death Knight
    - Might of the Frozen Wastes to 20% melee damage, up from 10%.
    - Icy Talons increases attack speed by 30%, up from 20%.
    - Blood Plague and Frost Fever damage +30%.
    - Howling Blast damage to primary target +23%. Damage to secondary targets remains unchanged. Note: the tooltip for secondary damage says 0.5 but it has been 0.8 for some time.
    - Scourge Strike damage +7.7%.

    Paladin
    - Retribution damage was too low, but as I mentioned above, we buffed it through more frequent use of Avenging Wrath.

    Shaman
    - Shamanism increases Lightning Bolt damage by 70%, up from 50%.
    - Elemental Focus now increases spell damage by 15%, up from 10%.
    ...
    This is crazy town. Why do they need such a huge buff? Its not like their burst damage was pitiful like ele.

  7. #67

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    Quote Originally Posted by Multibocks View Post
    This is crazy town. Why do they need such a huge buff? Its not like their burst damage was pitiful like ele.
    DK's didn't have their burst altered at all.... Only unholy had their burst changed for the better.

    Howling blast isn't really "burst" nor are auto attacks.

    PHD is going to be so silly next season as is Spriest/DK/Healer.
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  8. #68

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    Quote Originally Posted by Multibocks View Post
    This is crazy town. Why do they need such a huge buff? Its not like their burst damage was pitiful like ele.
    They were buffed because of pve, they were not scaling as well as other classes on the ptr with the new gear.
    Last edited by Fat Tire : 02-20-2013 at 02:23 PM

  9. #69

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    Quote Originally Posted by Ellay View Post
    I'm playing DK's and buffing them further like this is kind of silly. I pump out insane amounts of damage as it is on the DK's, and this change will just push me further away from enhancement shamans than I want to be It's kind of weird isn't it? I'm not happy with a buff? What world am I in?
    From a solo PoV:
    Played some PTR games on dk with a disc and a frost mage (before these announced buffs). Both as unholy and frost, and man they are in a sick state. The buff to diseases is crazy. Affliction/unholy is gonna do so much pressure. Triple DPS like rogue + double frost dk with the aoe stealth is gonna rape shit in an opener with these buffs. The damage in rbg's from a frost dk due to disease buff ... hahaha I can only imagine the rape that a multiboxer dk is gonna cause.

    That ring from monks is gonna be a hard counter though with the aoe disarm.
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  10. #70

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    Quote Originally Posted by zenga View Post
    That ring from monks is gonna be a hard counter though with the aoe disarm.
    disarm will only be 4 sec in pvp with the enchant - a dk can choose this enchant over rotfc, I know every other melee will have it. I dont think its a big deal and the monk gives up his aoe stun for it.

    Enchant Weapon - Glorious Tyranny
    Permanently enchants a melee weapon to increase your PvP Power by 400, your Resilience by 200, and reduces the duration of Disarm effects by 50%. Disarm duration reduction does not stack with other similar effects.
    Last edited by Fat Tire : 02-20-2013 at 02:39 PM

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