I've really only been playing about 10 days. The first group I've messed around with is my tried and true 4 ret 1 blood dk. They are very strong. The rets heal like crazy and it's easier than ever to multibox it since you slap on the glyph of battle healing and let your seal of insight heal efficiently just as a percentage of your damage. In the past I sacrificed a lot of DPS for the healing when playing rets but now it's actually a bit less. You lose a good chunk from having to use seal of insight (especially hurts your single target DPS), but it's not as much as I lost before when I rarely could use a templar's verdict since HP was always was used for word of glory.
The blood DK is a great tank that self heals/shields like a beast, and his DPS is incredible. He will often out DPS your rets even on single targets simply because he gets so much extra atk power from taking damage.
The fact that they're not really viable for top tier PvP is simply due to lack of magic removal from cleanse (but that nerf happened a long time ago) and the plethora of AoE CC and damage that's now available to every class.
I'm probably going to test 4 DK 1 ret/prot, simply because DKs have a bit more in the way of getting out of CC without sacrificing DPS and have some interesting delayed burst stuff. I still don't think it'll work out in arenas and it'll a bit harder in PvE since DKs can't really heal each other like they used to, but I'm sure it'll be fun and easily heroic viable.
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