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  1. #1

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    Hi Ualaa,
    been thinking about coming back and 10boxing as well (have 7 inactive). I was thinking something similar.
    4 DK (prob 4frost or 1blood 3frost)
    1 Holy Paladin
    1 Priest (healing)
    3 Ele Shaman
    1 Resto Druid

    While I was running 7 (4dps 3healers), I built it for outlasting the constant rezerg in TB. Yes, your roll in murder everyone, clear the area (easy part). The hard part is keeping the area once they have all rerezed. With 3 healers, I could mostly do just that.

    I do like the idea of a swarm though. Just going all melee except your healer main.

    question: IIRC, 8 accounts on a ballet.net? So did you move one of your good toons to another new account for mounts and achivs?
    Earthen Ring - Horde - 7 boxing
    Cuddle Buddies - 4DK, 1 Holy Paladin, 1 Disc Priest, and 1 Resto Shaman | Armory 5v5 Cuddle Buddies
    ex Kilrogg - Horde

    Team Acid Wuvablez - 4DK + 1 holy pally | Acidburning, Crashohvride, Acidloves, Acidhugs, & Acidcuddles | Armory 5v5 Love You Bye Bye
    ex Garona - Horde
    Team Acid Dessert - Quad Shaman | Acidcake, Acidfudge, Acidicecream, & Acidmoarprz
    Team Acid Hackers - DK + 3 Rets | Acidburning, Crashohvride, Ceralkillah, & Loardnikon

  2. #2

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    Quote Originally Posted by Acidburning View Post
    Hi Ualaa,
    been thinking about coming back and 10boxing
    If your goal is to 10box raid content (I can't see any other reason to 10box), I'd advise against any melee DPS at all. Ranged characters can still stand in melee range when necessary, but having all ranged gives you much more flexibility in terms of positioning and avoiding cleave deaths, etc.

    If I were 10boxing, and looking for a fun comp, I'd seriously consider boomies/resto druids. You can wild charge to your 'shrooms.

    On each druid, drop a 'shroom and set it to focus. Set up a hotkey to wild charge to focus (different hotkey one each druid) and the other druids to charge to that druid. I imagine having a raid-wide teleport to any of 10 locations with a 15 second cooldown would make positioning and avoiding damage nearly trivial.

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