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Thread: MOP hates

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  1. #1

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    Quote Originally Posted by Owltoid View Post
    These quests have been horrible for multiboxing so far. Even with the item drop per kill the first zone has been full of collection quests from items on the ground or those dumb cut-scene ones where you have to do it one toon at a time. Really not looking forward to leveling other teams and will likely do PvP or dungeon approach.

    *Nod*

    Cancelled my subs. Won't be returning until they at least fix the problem with group corpse quest item looting. I mean, how can they regress? They've gone backwards on this point.

    The one thing that could get me to quit 1 week into the expansion is what they did. Complete overload of stupid ground collects. Glad I'm not the only multiboxer to feel this way.

  2. #2

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    Quote Originally Posted by MadMilitia View Post
    *Nod*

    Cancelled my subs. Won't be returning until they at least fix the problem with group corpse quest item looting. I mean, how can they regress? They've gone backwards on this point.

    The one thing that could get me to quit 1 week into the expansion is what they did. Complete overload of stupid ground collects. Glad I'm not the only multiboxer to feel this way.
    It's interesting, I would have thought all the "quality of life" stuff added in the last month would have more than made up for what is essentially a new expansion and Blizzard ensuring it is roughly 20 hours per level on launch.

    Also I would have thought that us multiboxers were more robust than "I don't like this design, I'll quit" type attitude. It's something I see on the official forums all the time but not here... Certainly we have a play style not supported by them and therefore it's up to us to find the path of least resistance.

  3. #3

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    Quote Originally Posted by thefunk View Post
    It's interesting, I would have thought all the "quality of life" stuff added in the last month would have more than made up for what is essentially a new expansion and Blizzard ensuring it is roughly 20 hours per level on launch.

    Also I would have thought that us multiboxers were more robust than "I don't like this design, I'll quit" type attitude. It's something I see on the official forums all the time but not here... Certainly we have a play style not supported by them and therefore it's up to us to find the path of least resistance.
    That quality of life stuff pertains mostly to single player experience. We just happened to benefit from it.

    Now I'm not saying they should cater to multiboxing. That wasn't my point. The point is the game is trending towards the single player experience in every expansion rather than a collective effort. It is becoming something it shouldn't aim to be.

    Single players may enjoy the immersion of the single player experience up to a point. Once they need others, others won't be around by virtue of Blizzard's design change. As I've stated on their forums you should have it so when one member of a group loots a quest item it benefits the entire group. This would not only help us multiboxers but would also make questing in general a more social experience instead of what it is now which is a rat race to the glitter node.

    I'm not attacking the game on its merits of a single player experience. It's a pretty good one I'm sure. But it's supposed to be an MMO and feels less and less like one as time goes by. Well, until CRZ hits Pandaria.

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