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Thread: DKs in MoP

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  1. #1
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    5x Druids + 5x Warlocks, if you're 10-boxing.
    With Symbiosis, that is 10x Rejuvenation which should keep up anything that is not killed in a global.

    10x Ferals will be a fun composition.
    I will likely make the jump to 10 accounts, sometime this expansion.
    An extra 5x Nature's Swiftness and an extra 5x Nature's Vigil...

    I'll likely combine my 1x Holy Pally/4x Frost DK's... with 5x Ret Pallies.
    Could be 1x Blood, 3x Frost, 3-5x Rets, and 1-3x Holy.
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  2. #2

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    Quote Originally Posted by Ualaa View Post
    5x Druids + 5x Warlocks, if you're 10-boxing.
    With Symbiosis, that is 10x Rejuvenation which should keep up anything that is not killed in a global.

    10x Ferals will be a fun composition.
    I will likely make the jump to 10 accounts, sometime this expansion.
    An extra 5x Nature's Swiftness and an extra 5x Nature's Vigil...

    I'll likely combine my 1x Holy Pally/4x Frost DK's... with 5x Ret Pallies.
    Could be 1x Blood, 3x Frost, 3-5x Rets, and 1-3x Holy.
    interesting comps. I like the holy pallys alot but i experienced with running 10 characters i am extremely prone to massive aoe such as combust and all that good stuff. here i think the holy pally falls short. my friend and i run resto druids. i 10 box with 8 dks and 2 resto druids and he 15 boxes with 9 dps (hunter, shammy or dk) 5 resto druids and a disc priests and it takes ALOT to bring us down. Force of nature is amazing. Ive been entertaining the priests alot. i have 10 at 80 but think i would run 8 or 9 of them along with a resto druid. hybrid classes like the druid shammys and priests i feel more comfortable running only 1-2 healers but classes like the dks and hunters and maybe even rets i would 2-3 heals. 4-5 dk with 4 ret and a healer sounds pretty sexy. gotta just play around with it once i finish leveling everything.

  3. #3

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    http://www.wowhead.com/spell=114866/soul-reaper

    Just me thats thinking if u open with this, and then during the next 5 secs put preasure its a 100% kill if the target is below 35%.

    Hi btw.
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  4. #4

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    Quote Originally Posted by Emo? View Post
    http://www.wowhead.com/spell=114866/soul-reaper

    Just me thats thinking if u open with this, and then during the next 5 secs put preasure its a 100% kill if the target is below 35%.

    Hi btw.
    Dispelable, and dispels get rid of all magic effects on the target. (dispel is on an 8 second cooldown, it takes 5 seconds your soul reaper to tick)

    Theoretically they can dispel every single time you use it, and since you have no forms of CC for them to dispel other than silence they are at no risk in doing so... which makes it near useless.

    This would be the situation.

    0 seconds Soul reaper - 1 second dispel - 6 seconds soul reaper - 9 seconds dispel - 12 seconds soul reaper - 17 seconds dispel - 18 seconds soul reaper - 23 seconds it goes off - 24 seconds they can dispel again

    So you need 4 soul reapers in order for it to stick.

    Also it would do approximately 100k damage from 4 of them going off.

    If they have 2 healers you will never get it off ever in 5's

    Useful in 3's with something like a ret partner.
    Last edited by Shodokan : 09-25-2012 at 11:28 AM
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  5. #5

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    When you put it up like that, yes i agree. Useless :/
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