
Originally Posted by
ebony
Rolling my head on the keyboard.
Talked to a gm once as well they said
One key & one action per keystroke O.K
Lotsofkeys & one one action per keystroke O.K
Lots off actions per keystroke BAD!
some CM out there said this once to make there start forum fights. And someone else out there kicks off about this (other site) making a point its how you read it.
Exactly. Automation is what is not allowed. If you press a key and the game gets 12345, yet can still only process one action, it's still one action. If you then take that and add timers, delays or loops so you press a key and the game gets 1....2.....3....4....5....1.... sent in increments without any input other than the initial keypress, you are now automating.
As I've said before, if it's not something you're comfortable with, you can still use steps or toggles. I've used the exact same macro setup with steps where press 1 is totems, 2 is Unleash Elements, step 3 is shocks, etc. Quiet literally, the only thing I changed from 4.3 to 5.0.4 for some of my guys is removing the <Toggle> from my code for my spam keys.
4.3
Code:
<Hotkey RCtrl F9>
<Toggle>
<SendLabel w3>
<Key 2>
<Toggle>
<SendLabel w3>
<Key Shift 1>
<Toggle>
<SendLabel w3>
<Key Shift 2>
<Toggle>
<SendLabel w3>
<Key Shift 3>
<Toggle>
<SendLabel w3>
<Key Shift 4>
5.0.4
Code:
<Hotkey RCtrl F9>
<SendLabel w3>
<Key 2>
<Key Shift 1>
<Key Shift 2>
<Key Shift 3>
<Key Shift 4>
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