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  1. #15

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    Quote Originally Posted by Fat Tire View Post
    I hope no one is getting too excited. This patch is giving alot of people false hope, I am sure people can remember holy pallies from the last patch before cata they were truly impossible to kill and could exorcism people down. Just food for thought as everything will change in 3 weeks, as the healing seen now will not make much of a difference at lvl 90 as hit point pools are 3x higher.

    Pvp power is such an amazing stat, I will be stacking it as high as I can get it and using it in every gem and chant slots. I am talking about the 120 pvp power gems at 90, I have no idea about the 50 pvp power gems on live. Healing only gets 50% of the healing from pvp power and they cant go any lower because pve healing gear would then over take it. 4-5 weeks from now people are going to be complaining about being "one shot" again from certain classes.

    Also I will continue to destroy ele shamans in mop as I did all of cata, they have one mediocre defensive cooldown now of 40% woopdie doo. They have one cooldown NS blast and thats it, if you ele shamans can figure out how to project your stun totems then you might have a shot. There is alot more cc in the game as I am sure some have noticed now, it seems like everyone has alot of cc at their disposal. Of course I am speaking about arenas not bgs.

    In mop there is more than one class that has a vanish as I am sure some of you guys have seen. Druids, priests and hunters all have a vanish and they will be a little more difficult to kill good ones now.

    Should be fun.
    Shaman have the tools to deal with every situation. Don't know if you've seen healing tide totem on live but kollektiv's were ticking for 40k per when i was watching him duel RZN on tich the other night. It will also go up in MoP so you are looking at a defensive cooldown that basically makes you unkillable along with a 40% damage reduction for a second defensive.

    Shaman were EASY to steamroll by melee cleaves but there were plenty of shaman/warlock/pally and shaman/mage/priest that did well this season in 3's. In 5's stacking them was a death sentence against melee cleaves especially vs other boxers who could be immune to knockbacks (dks).

    Shaman damage is still pretty high when stacked and they have a lot of options. Will they be the best to box? Who knows and only time will tell.

    Paladins for sure will be strong and healers on beta are still pretty unkillable unless you have all your cds and CC ready.

    Everything right now is out of control because it is the patch before an expansion like you said. We'll have the same exact problems we have every expansion, learning to adapt and deal with things. Projecting your totems effectively being one of those things we can use to do well (if they don't totem stomp, which pros will unless you stack 3-4 of them). Worse case scenario you wait for them to burn cooldowns and heal through it with your spirit walker's grace + 4 piece resto + chain heal and drop a single healing tide totem. Ele shaman are prone to losing more often than not to melee stacking teams which they can now deal with better because of the stun totems on round robin and thunderstorms plus the fact that you can have earth elementals as pets that stun now if you don't want to take elemental blast.

    On the topic of rets... they will be strong but none of the abilities we are discussing are what is going to make them so viable. The way PVP power works with healing is what will make them stupid to deal with as a team. But that can be said about shaman and any other hybrid class with a decent castable and instant heal (boomkins on live are funny to watch do this, NS to full).

    Every class has its downfalls. Especially DK's the last season as fire mages/dot cleaves just ATE US ALIVE. Everything has counters and almost every class in the game looks STRONG if played right and with the correct setup at 90.

    I'm excited purely because of the viability to box every group of classes I enjoy for the expansion and doing DECENT at the very least in 3's and 5's... as well as multi-class teams being very very good if you can use them decently well because of all the new abilities/synergies between classes.
    Last edited by Shodokan : 08-30-2012 at 11:24 AM
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