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  1. #1

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    From the grapevine I have heard that Blizzard has been running the MoP betas on the Cata servers.

    I have no solid proof of this, but it has been a recent issue for everyone. It would make sense if blizzard was preloading and testing on the actual servers before release. That and half the community is playing the beta so they had to put it somewhere.

    Like I said, Grapevine.

    http://www.youtube.com/watch?v=Gs--phzj2TQ

    there you go
    Kel'thuzad US Alliance
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  2. #2
    Multiboxologist MiRai's Avatar
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    Quote Originally Posted by candlebox View Post
    From the grapevine I have heard that Blizzard has been running the MoP betas on the Cata servers.
    Even if they are, I doubt that would affect much of anything. For example, let's say there are 2 million people in beta. That doesn't mean that there are 2 million more people bogging down the servers. They would all have to be logged into their Cata account and their MoP beta account at the same time (which isn't likely). You also have to remember, that there were 12 million people playing on these same servers at this point which is 1.8 million more than currently play. I'm sure the servers can handle the extra stress of the MoP beta if it is indeed true.

    I, for one, haven't experienced any lag myself. If I did experience any lag, I would run a traceroute (like it says on Blizzard's FAQ) and then look at the Internet Health Report for any possible latency problems. Just the other day I was screwing around on a server in the NYC data center and I had a ridiculous amount of lag. A traceroute showed that I was timing out on my way to the data center and the IHR showed there was high latency in Pittsburgh which meant neither I nor Blizzard was at fault. Once Pittsburgh was clear, I had no more lag -- It's amazing how that works. I don't know if there's something like that for EU but, I might try this site.

    A lot of people (just people in general) at times complain about their latency to Blizzard's servers and they state that since they pay X amount of dollars for the best internet speed that Y company provides, they know for a fact that it's not their internet because websites load just fine and it must be Blizzard's fault. What an ignorant statement. Most people have no idea that there are numerous ISPs between their house and Blizzard's servers that their data passes through which could potentially be the problem. I'll bet most of them think that after their internet line leaves their house that it goes directly to the data center in one straight path. /rant

    The other culprit could be a shitty (or dying) router that gets overloaded or drops packets. I realize you said it doesn't happen in other games but, that doesn't exactly mean much. World of Warcraft is its own game which sends and receives its own data. I'm sure it operates similar to other games in the sense that "it sends and receives data" but, I wouldn't say that because other games, which use their own methods of transmitting and receiving, can be directly compared to each other -- Especially since it's highly unlikely that any two games share the same data center to begin with.

    You say that rebooting the computer seems to fix the problem. I don't know what the NICs on the motherboard do during the boot process so, I can't really comment on that but, perhaps you have some odd network settings configured in Windows? That stuff is pretty much beyond my level of expertise, though.

    If this is a problem which happens consistently throughout weeks or months, you've likely got a bad connection, a bad router, or something is jacked up in the OS. If this has been happening for a week or less, some ISP may be doing upgrades or something and routing traffic elsewhere which is forcing traffic through a different route for the time being and causing lag.

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