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  1. #1

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    Okay. The main problem I see with your configuration is that you've adjusted Activate Maps to turn off every single Key Map, including the Key Map with the Activate Maps toggle in it. So you won't be able to toggle it back on, because you've disabled the toggle by disabling the Key Map.


    Here's some advice for you to digest:

    I would highly recommend NOT adding every single Key Map to this toggle, especially the class-specific ones (though it doesn't matter at all if every window has every class-specific Key Map loaded/unloaded because they should not have Hotkeys and should never actually be used by the wrong Characters even if they have them loaded) -- and any other Key Map that lacks Hotkeys. The main point of this toggle is, after all, to disable Hotkeys that may otherwise interfere with your ability to type in a chat window, type in a password, or use those Hotkeys for some other purpose.

    That way, you could have a Click Bar or some other method to use your Mapped Keys without the Hotkey, and it will still work. Example: Disable Combat Hotkeys in the toggle, but then leave Virtual Combat and Frost Death Knight and the others out of the toggle. The hypothetical Click Bar button could do "Spam [1] Primary DPS - Rotation 1 in Virtual Combat -> all" which coincidentally is exactly what you would have "Spam [1] Primary DPS - Rotation 1" under Combat Hotkeys configured to do. So you would have a working alternative to your Hotkey by using this Click Bar button, regardless of whether you have disabled Key Maps or not.

    Anyway, food for thought. Go ahead and toggle them if you have a good reason.
    Last edited by Lax : 06-05-2012 at 05:45 PM Reason: added links to terms..
    Lax
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  2. #2

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    anyone else feel they are talking in a different language?
    RAF Tour Guide files are obsolete, I went to Zygor
    MultiBoxers play with themselves

  3. #3
    Member Ughmahedhurtz's Avatar
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    Quote Originally Posted by alcattle View Post
    anyone else feel they are talking in a different language?
    So, not an ISBoxer user, then?
    Now playing: WoW (Garona)

  4. #4

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    Quote Originally Posted by Ughmahedhurtz View Post
    So, not an ISBoxer user, then?
    I am a "basic" user but I am not in this league.
    RAF Tour Guide files are obsolete, I went to Zygor
    MultiBoxers play with themselves

  5. #5

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    Quote Originally Posted by Lax View Post
    Okay. The main problem I see with your configuration is that you've adjusted Activate Maps to turn off every single Key Map, including the Key Map with the Activate Maps toggle in it. So you won't be able to toggle it back on, because you've disabled the toggle by disabling the Key Map.
    Which step and or which action in Activate Maps turns off my AdvControl mapset.
    I moved my activate maps mapped key to AdvControl Mapset
    I dont see any actions that turn it off in there.
    I made some drastic changes to the architecture because the control and general mapsets were getting too long.
    My intent was to organize like items in like mapsets.

    The character set i was using to test the system wasnt assined the control mapset. so every time i used the off/on map key i got no response. its sorta working now.

    edit: or rather moving to the next bug.

    Lax I love it when you give me that rake the chalkboard feeling.
    oh man! you did it! you did it didn't you? you divided by zero.


    Quote Originally Posted by Lax View Post
    I would highly recommend NOT adding every single Key Map to this toggle, especially the class-specific ones (though it doesn't matter at all if every window has every class-specific Key Map loaded/unloaded because they should not have Hotkeys and should never actually be used by the wrong Characters even if they have them loaded) -- and any other Key Map that lacks Hotkeys. The main point of this toggle is, after all, to disable Hotkeys that may otherwise interfere with your ability to type in a chat window, type in a password, or use those Hotkeys for some other purpose
    translated:
    only turn off keymaps that will interfere when you want to your type something.

    new questions raised by this statement:
    a.what are the consequences if every window is executing every class specific mapped key.
    1. a jam? desired action not done?
    b. what are the consequences of class specific key maps having hotkeys.
    1. if their targets are pointing to the proper class wont that be fine? or are we talking about switching specs?

    changing a blizzard keybind is another valid reason for turnning off every single hotkey containing keymap though.. not just the ones you need to type/chat
    Last edited by Khatovar : 06-06-2012 at 01:36 AM
    Just remember what ol' Jack Burton does when the earth quakes, and the poison arrows fall from the sky, and the pillars of Heaven shake. Yeah, Jack Burton just looks that big ol' storm right square in the eye and he says, "Give me your best shot, pal. I can take it"

  6. #6
    Member Alge's Avatar
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    Quote Originally Posted by JackBurton View Post
    new questions raised by this statement:
    a.what are the consequences if every window is executing every class specific mapped key.
    1. a jam? desired action not done?
    You may get some unintended behaviour, the exact nature of which would depend on a number of factors. Most probably you would get characters performing unintended actions. However, with a properly set up configuration this is difficult (impossible?) to do as you would need to be able to somehow virtualize Virtual Combat as two different Key Maps at the same time for a given Character.

    More importantly, if you are doing this (or trying to do this) you have missed some of the point of Lax's method. In Lax's example configuration (see here for those playing at home) each character is assigned only to a single specialization-specific Key Map. For example, the Frost DK Key Map is only assigned to the three Frost DKs and the Blood DK Key Map is only assigned to the Blood DK. Additionally, the need to virtualize the Virtual Combat Key Map for each character would mean that for any given character only one class-specific (or specialization-specific) Key Map would be used.

    b. what are the consequences of class specific key maps having hotkeys.
    1. if their targets are pointing to the proper class wont that be fine? or are we talking about switching specs?
    You can give Mapped Keys in class-specific Key Maps Hotkeys and they should work as you intend them to (edit: but see Lax's post below this one). However, I would suggest that by doing this you have missed the point of Lax's method, which is to abstract away from individual class-specific actions wherever possible.

    Let's say you found an action for some class that had no parallel in any other class and that you wanted your other characters to perform no action at this time. There are a couple of options:

    1. Make a Mapped Key for it in the General Key Map, giving it a Hotkey as desired and making the Target of the Action the desired character (this is essentially the old way of doing things which works but is less flexible).
    2. Add a new Mapped Key (call it "I Win Button" just to give it a name) to Combat Hotkeys (where you set the Hotkey) and Virtual Combat. Then make a Mapped Key with the same name only in the class-specific Key Map that you want to perform this action. One of the great features of Lax's setup is that you can just leave the "I Win Button" Mapped Key out of the other class-specific Key maps and they will do nothing when you press the Hotkey for "I Win Button" in Combat Hotkeys. If you later decide you want your other characters to do something at the same time, just make an "I Win Button" Mapped Key for them in their class-specific Key Map.

    If you want the ability for a Character to switch specs using this setup then you need to use the method described in Lax's HOWTO. Note that Lax specifically addresses the ability for a Character to be assigned to multiple class-specicific Key Maps here, as well as the importance of not setting Hotkeys in the class-specific Key Maps.

    changing a blizzard keybind is another valid reason for turnning off every single hotkey containing keymap though.. not just the ones you need to type/chat
    Yes. This will only be an issue if you try to change keybinds in all windows at once using Repeater.
    Last edited by Alge : 06-06-2012 at 08:38 AM Reason: additional info in later post

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