Not sure I follow. Is it the ease with which everyone acquires world-wide summoning ability (the whole point of perks was to encourage guild stability, now people are bitching about them), or is it that it's competing with race abilities?
To the extent I'm being extreme, I think the nature of the similarity to summoning stones, LFG-tech and Warlock/Mage abilities in the context of raid summoning is indeed a fine hair to split, which goes to my question why remove HGWT at all? What great leap, in the context of raid summoning, has been made to the detriment of the game by HGWT? All other uses aside.
Already took a winter break. No-can-do again. Let me have my pickle!It sounds like you have a little too much on your plate. I currently took this last semester off from school and I wouldn't want my daily routine to include more than half of those things you listed. Just because you have 10 or 15 free minutes doesn't mean you have to jam one more thing to do into your schedule. Take a break... relax.
Srsly![]()
Last edited by Fogyreef : 05-22-2012 at 03:35 PM
Anywho, the main point I had about HGWT was that those who don't like it aren't personally affected by it, and that Blizz's reason for removing it, HGWT helped people "avoid" getting into the field, is demonstrably false. So I argue to keep it.
Last edited by Fogyreef : 05-22-2012 at 03:36 PM
All this.
Two main comments from my opinion. (Because its my opinion and I will have one.)
1. WoW sucks now. I dislike how impersonal the game has become. LFG sucks. LF anything really. I RARELY play with people from my server in BGs or random groups. No one really needs to talk to each other in a common chat. Just get in a guild, level up, auto port lazy people, instant gratification boo hoo'ers. And Trade has turned into a troll contest or [Anal] bullshit. MMO my ass. Sure there are others logged into the same game, even same server... I'll be damned if I know anyone other than my guildies.
2. WoW is the only game on the market currently, that has my attention. I miss the old WoW. Sure it was unfair at times. But we still had fun. When was the last time you (figuratively speaking to anyone), were in an all out PVP battle in the Hinterlands... scratch that. When was the last time you were IN the hinterlands? Anyone remember the battles outside of Kara? or Molten Core? Ya got to admit that was fun. There's a distinct reason why so many people write things like "I miss the old WoW"
If Blizzard were to continue the instant gratification trend... with enough time, eventually, you'll be able to go to the blizzard store online, and just buy your epics.
HGWT... yet another mistake, fortunately being rectified.
Been there, done that, too. Good times. Thanks for your opinion.
Though, it would seem that the ability to port directly to a world pvp action would add to world pvp, and that all other points you brought up aren't about HGWT. An ability to form a group seems the antithesis to what you're upset about. Is HGWT really responsible for social decline? I'd argue that LFWhatever is the culprit, cheapening the grouping experience.
I get your point about coddling to new players. Limiting the conversation to HGWT, it should be turned off until you've explored the area (Though this hurts RP'ers who pick various spots to bring low level toons to RP with (ew?)). Other than that, facilitating grouping seems to be a good thing. Further, the problem is not the speed with which you can get to a location, it's the location. WoW is endothermic, in that the volume of real estate keeps growing but both the amount of people and then the amount of those people in lower level content remains steady or is in decline. Like maggots in a corpse they consume content and then move on with no reason to return. When they turn into flies and zip all around the corpse, are they lazy?
Aren't analogies fun?
It was cool and really over powered. Not as much as all the portals in various cities they got rid of for the same reason. So I guess they weren't meant to be.
If every city had a summoning stone in the inn I would be happy, then I could do the hearths in all the major cities on all 5 characters and keep it going for jumping around the world in reasonable time.
The shitty focus on keeping people in the same damn city is annoying, especially with the skill/class trainers now in dal and shatt (so tightly clustered as well with the vendors), so much better than the capitals and the major cities (what a joke silvermoon is for example for trainers)
I have really nice trasmog sets on my many toons. Seeing all the old content, much of which I hadn't seen before, and working to get all the needed drops was a blast. But in order to do that, I had to run lots of instances. With sets of ten toons that are ilvl 388 or so, I can blow through the instances pretty quickly. So a typical xmog evening for me will be to do a wing of Naxx, Eye of Eternity, Hellfire Ramparts, Botanica, Tempest Keep, Ruins of AQ, Sethek Halls, Onyxia, and Slave Pens. Eleven minutes to get to Eye of Eternity may not be too bad, but without a level one alt at each of these instance entrances to summon with, I would be spending literally HOURS instead of minutes getting from place to place. I honestly think I could only do a third as much in the same amount of time without HGWT.
Heck, I'm efficient enough (or maybe that is lazy enough) to always have a hunter in every group because I can use Aspect of the Pack to cut time off the runs.
There is NO WAY I would have done this without HGWT and endured all the mind-numbing travel time I would have wasted instead of spending my time actually playing the game.
I understand that I may be in a rather unique situation, but losing HGWT will radically alter that genuinely fun part of the game for me, and I am disappointed about that.
10-boxing Alliance Sargeras and Kil'jaeden
You all realize that there is NO right or wrong answer to "should HGWT remain", right?
It's a question of perception, game experience, and habit mostly.
Everyone will have a different place where they draw the line of "what is too much", teleports, summoning stones, HGWT, insta-port to boss etc.. nobody is right or wrong, and every one has their opinion.
That obvously includes Blizzard, and THEY are the ones to draw the line for us all. Someone has to do it after all.
Wise words, Zub. I want it left in so I can continue to use it as a not-lazy-but-busy GM and as a multiboxer. I'll continue to raise awareness for my side on the WoW forums and hope that Blizz is more interested in fact than perception. I.e. - Their stated reason for removing it is it helps people avoid being out in the world, when it facilitates it. They have been known to be reasonable with enough back pressure. I can only try.
I've said my piece. Thanks all for the debate. I like me good debates.
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