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  1. #5
    Member valkry's Avatar
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    Sep 2008
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    Port Hedland, Australia
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    2009

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    Quote Originally Posted by Ualaa View Post
    The AV map is not balanced.

    In a PvE race, for both sides and with equally skilled opponents, the alliance has an easier time.
    The horde cannot bypass the final bridge; that is the only way into the base.
    The alliance can cut up a hill, rather than follow the path in the horde base and bypass 3/4's of the hostile NPC's.
    Plus after going through the structure, you can follow the path between the two towers or go to the right and through the break in the fence... then get into the right tower and take almost no missile damage.

    In a PvP contest, where a choke is forced at some point and then battle commences...
    Either side can hold the hill area around Icewing Buker/Stonehearth Graveyard.
    If the offense stops at that point, the alliance burns nothing and cannot take out a Captain... while the horde get to take out Stonehearth Bunker and the Alliance Captain, for a substantial resource lead.
    The Iceblood Tower/Iceblood Graveyard for the horde is probably the tightest choke in the game, but the alliance cannot hold it as the horde can run through the graveyard and jump off the edge.
    About the only really strong choke for the alliance, is their bridge... which sacrifices the entire map essentially except their final two bunkers.




    Basically...

    If both sides play for PvE, the alliance usually wins.
    If both sides play for PvP, the horde usually wins.
    If either side plays for PvP, while the other goes for a PvE race, the PvP side wins.
    Disagree, I believe horde have an easier time.

    Playing for PVP depends on who has the most healers, they usually win. PVE, whoever has the best back capping team and lack of retards on noob hill. And a propper PVE race will leave 6-8 in each tower, hopefully anyway lol. pretty hard to back cap against 8 with resil these days. Any rogue can escape combat multiple times and prevent death for easily over 2 mins if he isnt stunned

    Missile dmg with gear is negligible now, and trying to come up that path between the two towers is hectic. If you DONT cut up that hill, you get so many high hp npcs on you it's not funny (whereas the Ally ones in our base are easily avoided). And, you are running up a blind slope (similar to the one just south of SP GY), horde up the top get the same (narrower path even) bottleneck as the ally bridge, and can fire on people that cant see them back.

    NOT TO MENTION, retard hill for Alliance is no where near the GY, whereas horde can sit right outside the ally bunker and protect the GY from ninja back cappers just fine.

    Bunkers/towers, you can los enemies in both, but if you get fear bombed anywhere in that tower, if you cant break it, they will defend cap it, whereas in a bunker you are highly likely to either be in LoS still or 2 steps away from being so.

    And finally for now, horde in Dreks room can LoS in that curve at the front of the inner chamber, so attempting to kill them will often result in drek aggroing, whereas ally defending vann are in a nice big open square and can be fired upon from the entrance no matter where they stand.

    PS: galv >> bal
    Last edited by valkry : 05-06-2012 at 01:57 PM
    Frostmourne (Oceanic) - Bloodlust - Alliance - 10 Boxer


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