I dont think pvp gear will change much, there is pvp defense and pvp power, defense reduces the damage taken and power reduces the enemys resilience rating, thats actually very good because it knocks pve gear out of arenas (...except legendarys), afaik both pvp power and pvp defense is present on every pvp item and the numbers are somewhere equal so lets assume you have 30% base defense and 30% additional pvp defense from gear and then you got there also 30% pvp power on the gear that means a player in full pvp gear will have a 60% damage reduction from a pve geared player but only 30% defense against a pvp geared player
IF thats the case and IF there are pvp power on use trinkets then multiboxers are going to have a great time in mop
if you want to know more about this I would suggest you to read this thread http://hydramist.tv/arena/mists-of-p...-fix-it-maybe/
after all it isnt that bad, just think of everything else we get, there is a aoe stun totem and a new nature spell with 1/3 more base damage than lava burst got, so in 5s I'm going to tank the enemy team a bit (if possible as long as it takes to get 9 lightning orbs on each toon) then drop stormlash totem then capacitator totem, gorunding totem, flame shock someone in melee range and just while those capacitator totems go off cast lava burst+instant EB, with the current numbers I dont see anything surviving 4 lava burst crits and 4 elemental blasts noncrit with that extra damage from stormlash totem and if one shaman got lockout @fire and the target survives with ~15% hp you have your earth shock + fulmination, the damage of that combo is absolutely ridiculous and harder than any other oneshot combo elemental shamans had before and the best thing is you can repeat it every minute so the second time there wont be any defensive cooldowns left if the target survived before, except the team is very patient and kites you around the pillar -- oh wait frozen power + windwalk totems
after all, I'm going for NS instead of EM and ascendence is only going to be used if enemys team is dispelling flame shock all the way, then I'm dropping capacitator totems together with instant hexes on their healers and switch to ascendence+aura mastery with 90% hase = good game
the hardest part of all this is going to get rid of all the cc you're getting spammed with, so as always track cooldowns and play patient results in victory
by the way lava beam is nothing but a chainlight jumping on 5 targets and mana cost reduced by ~75% of the initial cost, same damage and same damage reduction so a 15k hit causes 3600 damage to the last target, but still nice because it can trigger overload and rolling thunder
Connect With Us