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  1. #1

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    yeah i jsut thought it was interesting. As now the deadzone with if anyone gets in melee range i cant fire off any abilities. If the deadzone is completely removed and if someone gets in close and say, disengage and all escape options are out, i could just spam IWT on an ability like arcane shot and have my hunters run through malee's like my DK team does.

    It would mean that instead of warriors etc running through me and messing up my slaves targeting i could counter it in some form even if its but arcane shot spam or the like. Of course your still going to be doing all your attacks from range, i was just suggesting it might be cool to also be able to IWT spam in a tight spot when facing a melee so he doesnt run through your team endlessly and mess you up.

    you could trap, IWT then stop and have them all run out of the traps like headless chickens then after they get out spam IWT and they would turn back around and start spamming arcane shots from a distance as they run back towards their target.

    would be a different way to use IWT as you could let them headless chicken and use it to your advantage.

    would be cool if someone tested it

  2. #2

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    Quote Originally Posted by ikeni22 View Post
    yeah i jsut thought it was interesting. As now the deadzone with if anyone gets in melee range i cant fire off any abilities. If the deadzone is completely removed and if someone gets in close and say, disengage and all escape options are out, i could just spam IWT on an ability like arcane shot and have my hunters run through malee's like my DK team does.

    It would mean that instead of warriors etc running through me and messing up my slaves targeting i could counter it in some form even if its but arcane shot spam or the like. Of course your still going to be doing all your attacks from range, i was just suggesting it might be cool to also be able to IWT spam in a tight spot when facing a melee so he doesnt run through your team endlessly and mess you up.

    you could trap, IWT then stop and have them all run out of the traps like headless chickens then after they get out spam IWT and they would turn back around and start spamming arcane shots from a distance as they run back towards their target.

    would be a different way to use IWT as you could let them headless chicken and use it to your advantage.

    would be cool if someone tested it
    I'm thinking they won't do that.

    The reason melee run through targets is down to range of their attacks which means if they are off only slightly, the IWT command is processed again and they are now behind the target.

    Ranged attacks will work as it does on hunters now but without the melee range deadzone. They'll run as close to the target as need be for their interactions to work and then any further IWT is nullified by being in range for ____ interaction. Obviously merchants require melee range but the program already knows that.

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