Do you have movement keys that only broadcast to your alts? I find them invaluable.
Do you have movement keys that only broadcast to your alts? I find them invaluable.
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I'm left handed so no. I don't have the keys available on the right side of the keyboard to pull that off.
What I have is an alt + arrow key, with arrow key being default for the jamba master.
It works sometimes but this keyboard has LONG modifier keys. Meaning the time it takes to register them from a full click can be a bad thing. This is really what sets the G510 apart from the Razer Lycossa. It's just not as geared towards real gamers the same way. Unfortunately, the Lycossa's button texture was not made for gamers either. So yeah. I'll settle on the G510 for now as changing my input hardware again is just asking for hard-wired frustration.
I have the G13 laying around here somewhere..
Thing is, when you've played (and worked) all your life left handed on a right-handed keyboard you become accustomed to having that additional space around the arrow keys.
When I try to use the G13 it feels cramped.
I would love to have something a hybrid like the arrow keys to the right, but the G keys to the right most spot of that instead of the number pad. THAT would be awesome.
Just a suggestion, but try binding a modifier key to on of your mouses thumb buttons (ALT or CTRL). Then set the movement keys on your alts to ALT+W/A/S/D (or create a keymap in ISBoxer to send said hotkey to all other). That way, you don't have to take your hand off the mouse. When you want to move your alts, hold the thumb button and WASD normally.
I use this method for all my movement, jumping, etc.
Thanks!
I made a decision just like this last night. I have the death adder lefty version. So I used mouse 4 + alt to move them left, mouse 5 + alt to move them right, end to move them backwards and home to move them forwards.
Works real well on echo of Tyrande. Only issue now is having a 'other melee' setup for quick movement. Thinking Murozond here.
End Time just blows for multiboxing.
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