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  1. #1

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    16-gig DDR3 arriving on Saturday; time to start branching out?

    I cannot decide if I want to keep running my various (2)'s, add a third, or take the deep plunge into quad-boxing. Leveling up in WoW was more of a grind; with my companions I find SWTOR having more immersion than grinding quests and dungeons, and while granted, running with (2) more accounts will make all the heroics a breeze, I am not convienced that SWTOR flashpoints are box-friendly enough to run within the level range.

    Currently my Marauder/Sorcerer are blasting through stuff, and able to run flashpoints by joining groups; decision point incoming.

  2. #2

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    Quote Originally Posted by Pyro_box View Post
    16-gig DDR3 arriving on Saturday; time to start branching out?

    I cannot decide if I want to keep running my various (2)'s, add a third, or take the deep plunge into quad-boxing. Leveling up in WoW was more of a grind; with my companions I find SWTOR having more immersion than grinding quests and dungeons, and while granted, running with (2) more accounts will make all the heroics a breeze, I am not convienced that SWTOR flashpoints are box-friendly enough to run within the level range.

    Currently my Marauder/Sorcerer are blasting through stuff, and able to run flashpoints by joining groups; decision point incoming.
    Flashpoints, most of them anyways, will be boxable. Few things to consider. In fact, if you run tank+healer with 2, you should be able to box pretty much everything. Just make sure you bind passive/attack so you can quickly move your companions out of AoE or stop them from attacking when appropriate.

    First, SWTOR HEAVILY favors ranged DPS for PvE encounters. Many bosses will have AoE that punish melee and this will simply increase the heal load on your group.

    Second, if you are not planning to drive with your tank, Powertech and or Vanguard are absolutely the best tank to use.

    Third, Sorcerors and Sages are the best PvE healer right now for one reason, they have the best AoE heal (this is more important for operations than flashpoints)

    With those points in mind there are a few groups I would recommend for Flashpoint success.

    Group 1 - The Melee Group

    Juggernaught/Marauder/Maurauder/Sorc

    This should be a pretty easy group to run. It isn't ideal due to it being all melee but honestly that shouldn't matter too much. You will most likely drive with the Jugg and switch to the Sorc at need for movement sensitive encounters. The Marauders in annihilation, or watchman for the Sentinels out there, are going to put out a truckload of DPS put out some group healing and just burn whatever the Juggernaught is on. With the Marauders following the Jugg, movement isn't going to be a huge issue and there is enough similarity between the two classes that DPS rotations will be pretty close. There is also some nice synergy with the Jugg armor debuff.

    Group 2 - The Ranged Group.

    Powertech/Sorcx3 (2 DPS 1 Healer)

    Now, let me just say, you could EASILY go with Mercenaries over Sorcerers. You could also EASILY take a Mercenary or an Operative to be your healer. However, this is absolutely the best all around PvE group and there is one simple reason for this. DPS Sorcerors do not have to worry about managing their resources the way Mercenaries or Snipers do. Additionally, even though your DPS is a Sorceror, their off spec healing is very respectable and you have plenty of interrupts (This is what trumps Mercs). Your healing strain will be much less with no melee DPS. You don't have to keep your PT on top of the boss at all times. You have both a pull and a charge on your tank to quickly move around the fight.

    Snipers COULD fill the DPS role, and they will do slightly more DPS than Sorcerors, however they lack the overall utility and flexibility of the Sorcerors. Mercenaries will have a higher overall sustained DPS I would imagine, but their rotation isn't as easy to run and they have no interrupts. While you can interrupt with the PT, sometimes one interrupt isn't enough and many boss encounters require multiple interrupts on a rotation to minimize incoming damage to manageable levels.

  3. #3

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    Thank you very much for your input Merc; you make a very compelling argument, and quite honestly I had not considered the Juggs/Marauder/Marauder/Sorc team. I completely agree on the synergy of the Watchman spec combined with the Sorcerer madness utility 0/18/28 spec.

    The team I currently run although only 26 atm just tear the holy poop out of things; thus far I have managed every 2+ & 4+ although the 4+ were nearly grey before I left each planet. I do have a PT sitting at 22; was the first character I created the day I bought the game. My concern with that class when considering boxing has always been the heat management. My Juggs, Marauder, and Sorcerer are all one key smash ((1,2,3,4,5,6,7,8,9,0)) without need to worry about resource management. I basically use (2) dps spam keys; one for both and a second that allows the main toon to keep pounding while my sorcerer tosses out heals.

    In WoW I was always kinda of envious of the folks that ran Prot pally 4(x) shaman since I opted for the more difficult route of DK tank, Shadow Priest, Balance Druid, Resto Shaman, & BM Hunter. SWTOR I can see the Juggs with 3(x) Sorcerers being very close to the Pally/Shaman combo, and was leaning toward that should I opt for the (2) additional accounts. – change that to when… perhaps next paycheck.

  4. #4

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    So I am at the same decision point, 24G DDR3 Memory arrives today but I run Republic.

    I have a Commando / Sage pair at level 38 any recomendation on what DPS to put with them.
    I am going Ranged DPS so I was thinking a couple of Gunslingers but is there a better choice?

    What about a Sage's on Telekinetics tree or Commandoe's on the Gunnery Tree.

    Any suggestions plz.

  5. #5

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    Quote Originally Posted by Targ View Post
    So I am at the same decision point, 24G DDR3 Memory arrives today but I run Republic.

    I have a Commando / Sage pair at level 38 any recomendation on what DPS to put with them.
    I am going Ranged DPS so I was thinking a couple of Gunslingers but is there a better choice?

    What about a Sage's on Telekinetics tree or Commandoe's on the Gunnery Tree.

    Any suggestions plz.

    two more sages hands down! I have a Jug+4sorcs now and i love them..lots of heals.. lots of cc..lots of stuns..they just flat out own and are very simple to play.
    Currently 5 Boxing 5 Protection Paladins on Whisperwind Alliance
    The Power of Five!!! ( short video )

  6. #6

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    Quote Originally Posted by Lyonheart View Post
    two more sages hands down! I have a Jug+4sorcs now and i love them..lots of heals.. lots of cc..lots of stuns..they just flat out own and are very simple to play.
    Thank Lyonheart, after thinking some more about it I had come to the same conclusion. Now I just have to get them all leveled up.

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