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  1. #1
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    I don't have any issues with my all Hunter team, as far as IWT with a hostile mob that I'm not facing.
    And I don't have any form of unique set up for the Hunters.

    In the Toolkit, the Hunters IWT exactly the same as every other team.
    They're not in my "Melee ATG" (Action Target Group), so don't receive IWT as I spam my DPS key.
    But if I push my manual IWT key, they do turn (the same as my Caster teams) towards the hostile and auto shoot it.

    I remember Hunters having a few unique settings within the Warcraft interface.
    And having some kind of an issue.
    I didn't want them to auto assist and auto shoot, a new target... which was initially an issue with them.
    But whatever my settings are, the Hunters act exactly the same as Warlocks, Priests, Elemental Shaman, Boomkins, etc, as far as IWT/CTM goes.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
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  2. #2

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    Quote Originally Posted by Ualaa View Post
    I don't have any issues with my all Hunter team, as far as IWT with a hostile mob that I'm not facing.
    And I don't have any form of unique set up for the Hunters.

    In the Toolkit, the Hunters IWT exactly the same as every other team.
    They're not in my "Melee ATG" (Action Target Group), so don't receive IWT as I spam my DPS key.
    But if I push my manual IWT key, they do turn (the same as my Caster teams) towards the hostile and auto shoot it.

    I remember Hunters having a few unique settings within the Warcraft interface.
    And having some kind of an issue.
    I didn't want them to auto assist and auto shoot, a new target... which was initially an issue with them.
    But whatever my settings are, the Hunters act exactly the same as Warlocks, Priests, Elemental Shaman, Boomkins, etc, as far as IWT/CTM goes.
    I don't see any additional hunter options in the game options. Attack on Assist and Stop Autoattack are both listed as generic options. No matter what I set up, if I'm facing at a 90° or less angle from the target, they will attack with IWT, but any greater and they will not, unless they are far enough away from the target that they need to run into shooting range. If you've got other settings changed somewhere, that'd be very useful to know.
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  3. #3
    Member
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    Quote Originally Posted by Khatovar View Post
    I don't see any additional hunter options in the game options. Attack on Assist and Stop Autoattack are both listed as generic options. No matter what I set up, if I'm facing at a 90° or less angle from the target, they will attack with IWT, but any greater and they will not, unless they are far enough away from the target that they need to run into shooting range. If you've got other settings changed somewhere, that'd be very useful to know.
    I was mistaken...

    Just played my Hunter team, for the Grizzly Hills dailies.
    If they're close to 90° to the target, they do turn towards the target with an IWT.
    But they won't turn towards the hostile if they're more than 90° away from the target.

    Have a video of the run.
    And at the end the settings that my Hunters use.
    http://www.twitch.tv/ualaa/b/307652035
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


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