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  1. #1

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    Quote Originally Posted by Mokoi View Post
    I am almost lvl 20 on my team, and so far, I have had no problems completing heroics, and heroic areas. If i come into a pack of really difficult mobs, I just team up on two teams of two, with my healers or DPS out, and it's a lot easier to either do the quest twice, or just clear to an objective.

    I'm not sure about heroics, but as for healing, I have the epic reusable medpacks, which help a lot. i have found that if you get aggro on your main, you can turn around and run away from the mob while your alts continue to DPS, and they will eventually get aggro. This works well for most packs, and even some bosses.

    It's not perfect, and there are problems, specially in PvP, I feel a lot like 4 warriors in WoW, where I have very little healing other than some minor self-heals, but I do a crazy amount of dmg.

    I dont think SWTOR is even close to the boxability of WoW, but neither was WoW on release. It will get there.

    -Mcwrathy
    Marauders and Sentinels seriously blow until 40+. The majority of their class changing abilities come post 40. It is where all the survivability is. It's also where they start to scale. While 4x anything is probably not exactly ideal for 8 man WZ's. 4x Marauders will be SCARY period. You will kill people so fast that it really shouldn't even matter.

  2. #2

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    Quote Originally Posted by Mercbeast View Post
    4x Marauders will be SCARY period. You will kill people so fast that it really shouldn't even matter.
    4(x) "insert class here" running PvP will completly distroy any period. By the time folks figure out that you are a multiboxer, they will be looking at their corpse. .... Ah the good times I use to have with my 5-box team in AV holding down towers making it impossible for the Alliance to succeed; folks run in >>>>BOOM >>>>

  3. #3

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    Quote Originally Posted by Apatheist View Post
    Cheers for that, Merc. Do you have problems staying on top of people with your Sentinels? Seems to work well in PvE, but without IWT or some way to auto move towards your target, it seems like it'd be very easy to kite/cc and get your alts stuck on things.
    Not usually. The over abundance of CC is a hindrence, but that is applicable to any class that has to melee to do its damage, multiboxing or not. Honestly the only REAL pain in the ass is a sorceror/sage with the root on their knock back. This is a complete cock block and a good Sage/Sorc has so many tools to get away that you are better off just ignoring any Sorcs with that talent and dumping your DPS into someone you can stay on.

    Getting stuck happens occasionally, there are a few areas in warzones I can identify as problematic for autofollow.

    1) The scaffolding that supports the ramps up on either side of the center of the huttball map. When you run from the sidelines and cross into the middle area where the ball spawns, your follower will often get stuck on that support/scaffolding structure, going in or going out.

    2) The first door on Voidstar. You won't path through it.

    3) The bridge on Voidstar. You won't path over it and in fact if you autofollow while on it, your follower(s) will run back to the far side.

    4) The flame grates on Huttball, you will not autofollow over those.

    Part of the reason why I really like Sentinels, is that their leap in many ways counter acts many of these slight mobility hiccups. You can leap across the grates, you can leap up onto the catwalks on Huttball. You can leap through the door on Voidstar, you can leap most of the way across the bridge, or autorun half of it and leap the rest of the way off it. The cool down on leap is short enough that you rarely lose contact for long.

    Additionally Sentinels and Marauders have a 50% run speed buff they can put up that can be talented to 80%. With two characters you can achieve almost 100% uptime in PvP.

    Quote Originally Posted by Pyro_box View Post
    4(x) "insert class here" running PvP will completly distroy any period. By the time folks figure out that you are a multiboxer, they will be looking at their corpse. .... Ah the good times I use to have with my 5-box team in AV holding down towers making it impossible for the Alliance to succeed; folks run in >>>>BOOM >>>>
    Maras/Juggs will just do it better.
    Last edited by MiRai : 02-04-2012 at 01:24 PM Reason: Merged

  4. #4

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    I just got my 4 SWs to lvl11..looking at all the abilities, could you guys share how you have each ability placed, what hotbar/keybind? I'm doing the "longest cooldown to shortest" for my spam bar. I'm just wondering which abilities are a waste and should not be used..etc.. There are a ton!
    Currently 5 Boxing 5 Protection Paladins on Whisperwind Alliance
    The Power of Five!!! ( short video )

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