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  1. #1

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    Quote Originally Posted by Bloodcloud View Post
    actually I can imagine lots of reasons why I don't want to have follow in fights.

    if you need it you can add it to your dps key, but it will break some "channeling" abilities.
    ^This.

    Until the characters hit level 50 and acquire all your skills / attacks. People may need to update their setup a couple times to account for this. I.e. alter channel attacks / skills to remove the /autofollow, vs straight out melee or instant ranged DPS keys can keep the /autofollow.

    I saw no issues with the "fix" as implemented. I ran a melee team, 2 and 4 box, and ran a 2 box range and melee combo team. The game runs good.

  2. #2

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    Quote Originally Posted by Apps View Post
    ^This.

    Until the characters hit level 50 and acquire all your skills / attacks. People may need to update their setup a couple times to account for this. I.e. alter channel attacks / skills to remove the /autofollow, vs straight out melee or instant ranged DPS keys can keep the /autofollow.

    I saw no issues with the "fix" as implemented. I ran a melee team, 2 and 4 box, and ran a 2 box range and melee combo team. The game runs good.
    it also pays off to have a separate "assist" key, so you can build aggro on something while the "others" finish another mob
    I don't suffer from Schizophrenia, I enjoy every moment of it !

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