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  1. #1

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    Quote Originally Posted by MiRai View Post
    I doubt our 32-bit multiboxing programs would work with the 64-bit client; but, if they did then I would say the gain would
    be minimal if even noticeable. Only time will tell, though.



    Your motherboard supports dual-channel memory. By only filling 3 out of 4 banks you're not fully utilizing dual-channel. Will
    dual-channel make a noticeable impact on your system? I honestly can't answer that on an older C2Q system.
    I'm using 2 2gb sticks and 2 1gb sticks in my two paired sockets (all DDR2 800), FWIW. (It's a bit of a Frankenstein rig pieced together from parts lying around and upgrades acquired through the years)

  2. #2
    Multiboxologist MiRai's Avatar
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    Quote Originally Posted by Peli View Post
    I'm using 2 2gb sticks and 2 1gb sticks in my two paired sockets (all DDR2 800), FWIW. (It's a bit of a Frankenstein rig pieced together from parts lying around and upgrades acquired through the years)
    Haha. Then you're good. Either way, 8GB should be better than 6GB while multiboxing.
    Do not send me a PM if what you want to talk about isn't absolutely private.
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  3. #3

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    I believe that the lua engine is one of the biggest benefactors of the 64bit change, garbage collection will be smashing fast. Hopefully we will see an update of of the lua engine itself soon as well. The last update was amazing for addon performance.

    The new file optimization system could really be great for this as well, likely speeding up phasing as well.

    Still amazes me that you can walk from undercity to bootybay without zoning in this game, unlike so many others.

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