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  1. #1

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    Quote Originally Posted by JohnGabriel View Post
    Well I think everyone just sitting around doing nothing for a second or two waiting on your shocks is still more dps then not using earth shock at all..
    That is not correct at all. A few things since 4.3:

    - cooldown on chain lightning has been removed
    - casting earthshock below 7 stacks is a dps loss compared to casting a lightning bolt
    - chain lightning is again a viable single target filler, provided it's not glyphed, there is a hard point where lightning bolt becomes better single target than chain lightning, but that is pretty depending on your amount of mastery, haste and spellpower (talking about firelands heroic geared ele)
    - if you have 2 piece T12 setbonus (obtainable through justice points), the cooldown reduction on the fire elemental comes from casting lightning bolts, keep that in mind when weaving chain lightning into your rotation, with this set bonus it's really a good idea to use the glyph of fire elemental on most fights
    - chain lightning eats mana single target, the moment you have to use a thunderstorm to get mana back you have basically lost the dps gain over lightning bolt
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  2. #2
    Member valkry's Avatar
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    Quote Originally Posted by zenga View Post
    That is not correct at all. A few things since 4.3:

    - cooldown on chain lightning has been removed
    - casting earthshock below 7 stacks is a dps loss compared to casting a lightning bolt
    - chain lightning is again a viable single target filler, provided it's not glyphed, there is a hard point where lightning bolt becomes better single target than chain lightning, but that is pretty depending on your amount of mastery, haste and spellpower (talking about firelands heroic geared ele)
    - if you have 2 piece T12 setbonus (obtainable through justice points), the cooldown reduction on the fire elemental comes from casting lightning bolts, keep that in mind when weaving chain lightning into your rotation, with this set bonus it's really a good idea to use the glyph of fire elemental on most fights
    - chain lightning eats mana single target, the moment you have to use a thunderstorm to get mana back you have basically lost the dps gain over lightning bolt
    Wht do you think of Cl spam to 30% mana or so then LB to ill back up. CL spam also generates LS quicker than LB too.

    Though I wish they had kept the old t12 set bonus for basically perma fire ele
    Frostmourne (Oceanic) - Bloodlust - Alliance - 10 Boxer


  3. #3

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    Quote Originally Posted by valkry View Post
    Wht do you think of Cl spam to 30% mana or so then LB to ill back up. CL spam also generates LS quicker than LB too.

    Though I wish they had kept the old t12 set bonus for basically perma fire ele
    Well I can imagine having (on lets say 378 gear levels) chain lightning replacing light bolt is more convenient as it's a small dps increase single target (provided you don't go oom), but also works on trash packs. Not sure what the easiest to pve box is, but there are quite some 3+ mob trash packs in the new heroics that you want to kill asap, so glyphing CL is a good thing. How would you manage the 30% mana mark then? Either way, glyphed CL and use it as a single target spell is quite a dps loss.

    I personally would go with a single target macro that spams lightning bolt, use a full fulmination stack now and then, and . use lava burst whenever it's off CD (if you have 2p T12 from justice points, the Fire Elemental cooldown will only be reduced by bolts). And have a dedicated button to spam chain lightning only on trash. It's so unbelievably good since they removed the CD that it's one of the most powerful aoe's in the game. And on really big trash packs, multiple Earthquakes combined with CL is just crazy. Don't bother with fire totems, flame shock spreading or EQ, basically just spam Chain lightning and everything will drop).
    Everything that is fun in life is either bad for your health, immoral or illegal!

  4. #4
    Member JohnGabriel's Avatar
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    My shamans are not geared too well, but I did some experimenting.

    I average around 16k dps in heroics. On a couple bosses I made sure to remove lightning shield and my dps dropped down to 9k.

    Fulmination seems to be a very big part of the dps. Though I am not sure how to test how much dps is lost from not having lightning shield up and being attacked by any aoe spells, which I assume also trigger a lightning orb.

  5. #5

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    Quote Originally Posted by JohnGabriel View Post
    My shamans are not geared too well, but I did some experimenting.

    I average around 16k dps in heroics. On a couple bosses I made sure to remove lightning shield and my dps dropped down to 9k.

    Fulmination seems to be a very big part of the dps. Though I am not sure how to test how much dps is lost from not having lightning shield up and being attacked by any aoe spells, which I assume also trigger a lightning orb.
    This you can see with recount(dmg meter)
    You can see with this addon howmuch percentage a sertain spell did in ur dps rotation
    Multiboxing 10 accounts!
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  6. #6

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    Quote Originally Posted by JohnGabriel View Post
    My shamans are not geared too well, but I did some experimenting.

    I average around 16k dps in heroics. On a couple bosses I made sure to remove lightning shield and my dps dropped down to 9k.

    Fulmination seems to be a very big part of the dps. Though I am not sure how to test how much dps is lost from not having lightning shield up and being attacked by any aoe spells, which I assume also trigger a lightning orb.
    Did you also remove earth stock from your rotation? using it would be a huge waste of dps if you aren't casting it with 9 orbs

  7. #7

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    Quote Originally Posted by zenga View Post
    That is not correct at all. A few things since 4.3:

    - cooldown on chain lightning has been removed
    - casting earthshock below 7 stacks is a dps loss compared to casting a lightning bolt
    - chain lightning is again a viable single target filler, provided it's not glyphed, there is a hard point where lightning bolt becomes better single target than chain lightning, but that is pretty depending on your amount of mastery, haste and spellpower (talking about firelands heroic geared ele)
    - if you have 2 piece T12 setbonus (obtainable through justice points), the cooldown reduction on the fire elemental comes from casting lightning bolts, keep that in mind when weaving chain lightning into your rotation, with this set bonus it's really a good idea to use the glyph of fire elemental on most fights
    - chain lightning eats mana single target, the moment you have to use a thunderstorm to get mana back you have basically lost the dps gain over lightning bolt
    So how much would it hurt my dps to just do lightning bolts, FS and lava burst with no earth shock? 5%? 10%?

  8. #8

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    Quote Originally Posted by Multibocks View Post
    So how much would it hurt my dps to just do lightning bolts, FS and lava burst with no earth shock? 5%? 10%?
    I forgot to mention that: earth shock + fulmination never accounts for more than 10% of my dps on all logs I've checked, usually it's 7-9%. Assuming earth shock + fulmination is 10% of the damage, not casting it wouldn't mean a 10% loss in dps, as you use that global cooldown to cast a lightning bolt (that can overload).

    Still fulmination is a basic ele shaman mechanic so it would be quite a waste not to use it at all. If you have trouble I advise to use it less often, or even try to manually cast it.

    In my current pve gear I'm sitting at 3200 haste, glyphed flame shock means that it's on the target for 27.54 seconds. Lightning bolt is a 1.53s cast, lava burst & chain lightning 1.15 (my gcd = 1.15s).

    Something along the lines of ...

    /castsequence flame shock, lightning bolt, lightning bolt, lightning bolt , lightning bolt , lightning bol, lightning bolt , lightning bolt, lightning bolt, lightning bolt, earth shock , lightning bolt , lightning bolt , lightning bolt , lightning bolt , lightning bolt , lightning bolt , lightning bolt , lightning bolt (...)
    /cast lava burst

    .... i.e. Rolling Thunder gives a 60% chance to add a lightning shield orb, so weaving using earth shock in the middle of a single target sequence should be pretty safe for having your shock off CD for when you need to reset the macro. It's not optimal, but at least you don't waste those fulminations (i.e. just make less use of it and build in some safe time)

    As for AOE, you shouldn't really bother with anything else than spamming chain lightning if there are packs of 3 mobs or more, so I guess you should have a dedicated spam-able button for AOE situations (chain lightning is mana neutral as soon as there are 3 mobs).
    Everything that is fun in life is either bad for your health, immoral or illegal!

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