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  1. #1
    Member Ughmahedhurtz's Avatar
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    As of a few minutes ago on my cleric team:

    1) Reparation does indeed heal the entire team, regardless of tooltips to the contrary.
    2) Macros still fall-through. All mine are setup with decreasing cooldowns and they work like a champ.
    Now playing: WoW (Garona)

  2. #2

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    Also tested the planar essence I mentioned. It does indeed stack with the same buff from other sources. Meaning, if 5 clerics proc at the same time, you will get 5 stacks of the HoT. A proc from the same cleric twice will overwrite. The HoT procs from every heal I could find to test, including reparation, but only seems to proc from the first tick of castable HoTs. Proc rate seems to be somewhere around 15%, so it's up quite often on a single target and almost constantly during AoE.

    Pretty awesome for a single planar socket. The level 42 version ticks 5 times for 110 per second (static heal, doesn't seem to be effected by spell power). Can't wait to test how often the buff is up when I get home on my 5 clerics. With the amount of passive reparation/salvation ticks, I can see 5 stacks of this buff being up almost constantly.

    Free 550 point AoE heal every second, anyone?

  3. #3

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    Quote Originally Posted by Ughmahedhurtz View Post
    Macros still fall-through. All mine are setup with decreasing cooldowns and they work like a champ.
    Wow. I read before I downloaded Rift that they had fixed this. I remember testing it and it not working, so I didn't give it another thought.

    Well, I'm already set up to do the same thing, but this certainly simplifies things. I must have done a typo or something in the macro when I test it

  4. #4

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    Quote Originally Posted by Ughmahedhurtz View Post
    As of a few minutes ago on my cleric team:

    1) Reparation does indeed heal the entire team, regardless of tooltips to the contrary.
    2) Macros still fall-through. All mine are setup with decreasing cooldowns and they work like a champ.
    what level are your Clerics?
    Currently 5 Boxing 5 Protection Paladins on Whisperwind Alliance
    The Power of Five!!! ( short video )

  5. #5

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    #show
    cast Sanction Heretic
    cast Obliterate
    cast Curse of Discord
    cast Bound Fate
    cast Vile Power
    cast fanaticism
    cast bolt of judgment
    cast bolt of depravity

    For anyone that''s interested. You could take fanaticism out, but I usually can't be bothered micromanaging outside of PvP. Just have to reapply vex and your magic debuff every 15/60s. And, as jca said, jump whenever your depravity procs to skip judgment and use your proc, instead.
    Last edited by Apatheist : 09-25-2011 at 01:40 PM

  6. #6

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    Quote Originally Posted by Apatheist View Post
    #show
    cast Sanction Heretic
    cast Obliterate
    cast Curse of Discord
    cast Bound Fate
    cast Vile Power
    cast fanaticism
    cast bolt of judgment
    cast bolt of depravity

    For anyone that''s interested. You could take fanaticism out, but I usually can't be bothered micromanaging outside of PvP. Just have to reapply vex and your magic debuff every 15/60s. And, as jca said, jump whenever your depravity procs to skip judgment and use your proc, instead.
    Hmm, will a macro skip abilities with a cast timer if it would fail because you're moving? That's one big reason I haven't been using macros very much in the past....

  7. #7

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    Quote Originally Posted by Smedbox View Post
    Hmm, will a macro skip abilities with a cast timer if it would fail because you're moving? That's one big reason I haven't been using macros very much in the past....
    yes if your moving it will just got to something you can cast. well even do it for range. for like a MM or ranger build that has range moves can just put a melee at the bottom of the macro and if can not cast any range spells will default down to melee witch it can

  8. #8

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    Quote Originally Posted by leroyreborn View Post
    yes if your moving it will just got to something you can cast. well even do it for range. for like a MM or ranger build that has range moves can just put a melee at the bottom of the macro and if can not cast any range spells will default down to melee witch it can
    WOAH!!!!! Alright, I'll be making some more macros tonight then!!!

  9. #9

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    Quote Originally Posted by leroyreborn View Post
    yes if your moving it will just got to something you can cast. well even do it for range. for like a MM or ranger build that has range moves can just put a melee at the bottom of the macro and if can not cast any range spells will default down to melee witch it can
    This doesn't seem to work. On my chloromancer I have the following macro:

    suppressmacrofailures
    cast Ruin
    cast Nature's Touch
    cast Vile Spores
    cast Crumbling Resistance

    It won't cast Crumbling Resistance if I'm moving... :/
    Team 1: 7x60p80 Clerics + 3x60p60 Mages (Legio IX)
    Team 2: 5x60 Clerics + 5x60 Rogues
    Team 3: 10x60 Warriors

  10. #10

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    Quote Originally Posted by Smedbox View Post
    This doesn't seem to work. On my chloromancer I have the following macro:

    suppressmacrofailures
    cast Ruin
    cast Nature's Touch
    cast Vile Spores
    cast Crumbling Resistance

    It won't cast Crumbling Resistance if I'm moving... :/
    I cut and pasted your macro to my Chloro and it worked fine.

    I'll give you a tip, though. Archon buffs aren't really worth it for 5's. Respec your Chloro to the cookie cutter Chloro/Lock build and you will see roughly a 25-30% increase in damage and healing from your mage (at 50, at least, when you have all the buffs). Also gives you access to the, "sacrifice life: mana" ability, which effectively gives your mage unlimited mana.
    Last edited by Apatheist : 10-11-2011 at 08:16 AM

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