Just have a question about this part.
Assuming we create 2 keymaps, one for high quality and one for low quality.
Now, we assign our high quality keymap to be triggered when we switch to that character how do we easily have the rest of the clients now switch to the low quality?
Is it possible to do it automagically or would we bind a key to execute the macro in Windows: All w/o Current?
You can make a single keymap with separate targets. I have a single keymap with my video settings, my
camera angles, and CTM (for both main and slaves) all in one keymap to be executed when I swap screens.
Code:High Detail -> Window: Current Low Detail -> All w/o Current
If the targets are set correctly, I have no idea why it wouldn't work. These slash commands are a very basic
and straightforward way to alter in-game video settings. The settings do not conflict with each other and are
made to work together in harmony.
Also, why not make the macro in ISBoxer?
http://www.wowpedia.org/API_SetView
Code:/script setView(#);setView(#)
[QUOTE=MiRai;345419]If the targets are set correctly, I have no idea why it wouldn't work. These slash commands are a very basic
and straightforward way to alter in-game video settings. The settings do not conflict with each other and are
made to work together in harmony.
Also, why not make the macro in ISBoxer?
wow, i completely forgot about the game helper in isboxer now. Thats going to be the problem, because i was using a wow macro action and it was expecting something in game I imagine to be pushed. I will try that out right away, knew it was something silly.
ty.
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