Quote Originally Posted by valkry View Post
Old school raids:

Molten Core: Easy
Blackwing Lair: Easy (hardest is razorgore and chromagus
AQ20: (now a 10 man) easy
AQ40: Medium - Hardest is last 2 fights. You can 5 man twins, there is a post on it somewhere where I have laid down a strat. That is if your 5 man team includes 1 tank and 4 casters. C'thun is a burn and an ability to alt tab to toons that have been put in the stomach.
Gruul, Mag, kara: Easy
SSC: medium. You are able to go straight to the end if you want. And you can move with the toxic cores now so just cruise around and win. Some bosses just read up on abilities, but can zerg most of them quite easily.
TK: Easy/medium - hardest is kael. Phase 1 easy, phase 2 easy, phase 3 easy, phase 4 you might get Mind controlled. i usually kill the 1 or 2 that do then ankh in phase 5.
Mount Hyjal: Medium - only thing that makes it medium is the last boss, rest is just trash wave after trash wave. Alt tab to alts that get blown in the air to activate the tears to slow your fall.
Black Temple: Easy - every fight is a zerg.
Sunwell: Easy - every fight is a zerg, just need a tank char.
Naxx 10: Easy, zerg each fight
Obsidium Sanctum: easy, just clear trash then zerg, can make it so you dont have to avoid anything.
Eye of eternity: Medium - pop hero and cds at 60% in phase one to take him right down low, phase 2 kill adds, phase 3 if you got him low enough is easy. Dont worry about avoiding power surges or healing, just zerg.
ToC10 N: Can zerg everythign, heroic is a bit harder.

They are basically everything that I can and have tried to 5 man. If you want any specific tips/strats for any of the bosses above, just let me know. I havent tried Ulduar10 or ICC 10 solo yet, but I'm sure a lot of bosses in each one are very doable whereas others are harder.
Disclaimer: I'm running 5 shamans, so this is my take on them without a tank. (I'm pretty much clearing them all for gold/old armor sets, weekly)

BWL- Razorgore is pretty easy. Just park a healer on the edge of orb platform and have him chain cast heals onto razorgore and get aggro on all the adds. They do really minimal damage.
AQ40- Twins are stupid easy now, you don't even need to split them if your dps is high enough. I don't run with a tank or need elementals. Viscidus I skip because I don't feel like spending 10 minutes whacking on his with frostbrand weapon.
TK- Kael becomes trival when you can burn him to 50% before the first mind control. Phase 3 is just a survival phase and it will all depend on your comp who to kill first. I usually do Astromancer -> Thaladred -> Sanguinar -> Engineer; whereas melee teams can pretty safely ignore Thaladred and can probably prioritize Sanguinar. You can also kill the melee on the far end of the room and after they rezz they have to run across the room to engage, which gives you enough time to kill Astromancer.
SSC- Vashj is the only hard encounter. Having to deal with the elementals along with the striders can be rough for melee teams; particularly with the PBAOE fear.
Hyjal- On the Archimonde fight there's an invisible wall on the (north, i think) side of the cliff face. If you position yourself there, you will never get knocked up. It's been there since BC.
Sunwell- Kalecgos is the only fight that requires strategy. I usually jump 2 extra into the first portal to bring Sathrovarr as low as possible. Wait for the debuff to expire and jump in 2 to finish him off, then it's bring Kalecgos down. Important part is not to kill Kalecgos until Sathrovarr is dead otherwise you end up with no way to get into the spirit realm.
Naxx- Thadius is the only fight that's even remotely rough on 10 man.
Ulduar - Actually, really fun. I made it up to Vezax the week before last, so it's doable on 10 man.
ICC - Did this this week with another boxer - haven't done it 5 manned yet since we're going for mount achieves.