8GB might seem perfectly fine on paper but it's not. I've got 12GB, virtual memory disabled and I've crashed once or twice because I've had 1080p videos on youtube buffering while multiboxing.
8GB might seem perfectly fine on paper but it's not. I've got 12GB, virtual memory disabled and I've crashed once or twice because I've had 1080p videos on youtube buffering while multiboxing.
I think the OP was wondering how much RAM is sufficient for boxing 5 clients as opposed to boxing 5 clients plus doing extra shit.
It was only recently that the amount of RAM a client was allowed to use was increased from 1.2GB to 2GB so 8GB has been fine for a while and will continue to be as long as you are not running a lot of crap in the background/addons etc. My 12GB is only ever 6-7GB full running a few addons like Jamba, Isboxer, Gladius, Auctionator.
I assume swiching to a 64bit client will increase memory requirements slightly and given the price of memory now, I would agree with the recommendations above of going for 12-16GB if you are planning a new build.
The memory speed is only really important if you are planning on overclocking. Saying that, I have no experience with the sandy bridge procs so it may not be necesary in this case.
If you have the system and can test it, get yourself 4 trial accounts and log the all into stormwind/org and see how you go.
It also depends on what expectations you have in terms of performance and video features.
I've got view distance and ground clutter distance on ultra on slaves that already makes my clients take up 1GB of memory each at 1920x1200. Everything else is on low but these are not the sacrifices that i'm willing to make.
8 gig is fine. Really. 12 gig if you want to have high setting on all windows. 16 gig if you want to browse sites Fenril favors at the same time. And 24 gig if you're called sam.
Yes that would be fine if you're looking at your main screen only but sometimes you need to glance over to your slaves while you don't want to window swap because something else is going on.
Example:
You're healing your slaves in AV and one of them gets hexed and starts going off in some random direction. Now it can be quite disorienting to window swap immediately to see exactly where he is going off to because your view distance is so low. With the distance on ultra I can determine his location easily without swapping, then swap and aim him and autorun him towards my leader.
Is there some practical advantage to having ground clutter on ultra, I can understand view distance but whats good about ground clutter?
More ram is always better as win 7 will generally cache the data and you don't have to go to the disk for it if its in system ram.
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