They mentioned it won't save yet.
But I'd bet we will be able to both reorganize our toons and save the new order, soon...
They mentioned it won't save yet.
But I'd bet we will be able to both reorganize our toons and save the new order, soon...
EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
Diablo III: 4x Crusader & 4x Wizard.
My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
Streaming in 1080p HD: www.twitch.tv/ualaa
Twitter: @Ualaa
Run 3Dk + War + Rogue ? Smoke Bomb on top of them in a throwdown and land that quick kill >< Or maybe run 2DK + War + Rogue (friend) + Healer
Even 3DKs + Healer and you friend on the rogue has a lot of potential. He can sprint at the start and land an early sap into a blind on a healer... while sDance your kill target with a smoke bomb.
Yeah, it looks like that was the first iteration. Lots of good and interesting stuff in 4.2, and that is near the top of the list for me.
Edit to add: Kinda wondering about this change:
I guess it's like a step up from defensive mode, where the pet would normally switch to another target when its present target died, if that target was attacking you or the pet. Could be very useful in both PVE and PVP (I can see where it would be very useful in large PVP battles, where your pet often winds up chasing enemies seemingly at random, so that you wind up putting it on passive).The Aggressive pet stance has been removed and replaced with the Assist stance. This stance will cause the player's pet to attack the player's target. The pet will not change targets unless the master attacks a new target for a few seconds.
Last edited by Tonuss : 05-12-2011 at 04:08 PM
"Multibox : !! LOZERS !!" My multiboxing blog
- Annihilation now increases damage dealt by Obliterate by 15/30/45%, up from 12/24/36%.
- Howling Blast damage has been reduced by 8%, from [ 1441 + 48% AP ] + [ 721 + 24% of AP ] to [ 1322 + 48% of AP ] + [ 661 + 24% of AP ]
If my math isnt wrong its about 1,5% less damage for HB @ my 9400 attack power.
wow, what a nerf![]()
No its 8% no matter your attack power just like the patch notes mentioned, your looking at it from AP point of view instead of the base dmg which is what was nerfed. Dks are looking at a 9%+ nerf from NS. Both noticeable nerfs, NS nerf hurts unholy more imo though.
However, rets are looking up with
- Seals of Command now hits all enemy targets within melee range.
Last edited by Fat Tire : 05-19-2011 at 09:04 AM
They finally changed that back those bastards
What was it, a 20% boost last patch.
And an 8% reduction, next patch.
That should still be an overall gain (10.4%), compared to the start of the season.
And it was strong enough to begin with.
My Annihilation is already showing 15/30/45%, not 12/24/36%.
EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
Diablo III: 4x Crusader & 4x Wizard.
My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
Streaming in 1080p HD: www.twitch.tv/ualaa
Twitter: @Ualaa
Connect With Us