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  1. #11

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    Quote Originally Posted by Khatovar View Post
    Well, that's doing what you told it to do. You aren't in the defined area, therefore it is only sending the mouseclick to the current window.

    <CursorInfo 229 17 732 456 2695 128 1920 1080 2695 128>

    229 17 732 456 = Win Pos X Y, Win Size X, Y
    2695 128 1920 1080 = Screen Pos X, Y Screen Size X, Y
    2695 128 = Screen Pos X, Y

    That is not within the defined coordinates for sending the mouse to everyone "5 5 200 200"

    And this doesn't make much sense

    <SendFocusWin>
    <ClickMouse Down %Trigger%>
    <HotkeyUp LButton>
    <SendFocusWin>
    <ClickMouse Up %Trigger%>

    I don't think %Trigger% is needed, you've already defined the key as LButton, nor do I think you need to define both the press and release. You can simply use

    <Else>
    <SendFocusWin>
    <Clickmouse LButton>
    Ahh okay. And the last part I was having a problem with dragging using the left click so i just popped that in there ><. Alright I'll see if i can see what's wrong.

  2. #12

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    Okay haha. I've gotten the mouse broadcasting fixed but I seem to be slightly confused about aspect ratio's. It seems when both windows are 800x600 I can broadcast to both of them. Yet when I make the other window bigger (1600x1200) it seems like the clicks on the other screen are skewed some more. Haha oh humble khatovar please bestow your wisdom unto me :3.

  3. #13

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    Use the same ingame resolution and UI Scale on both windows, just let HKN resize the windows. HKN should automatically scale itself to the window.
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  4. #14

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    Quote Originally Posted by Khatovar View Post
    Use the same ingame resolution and UI Scale on both windows, just let HKN resize the windows. HKN should automatically scale itself to the window.
    Hehe okay thanks khatovar!

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