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  1. #11

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    I don't know why people aren't suggesting full Mage groups. Chloro/necro rocks and it group heals. As a solo player I am pulling as fast as I can and can kill as many mobs as I can keep my DoTs on. Group of them would murder npcs fast. I know nothing of PvP so this is a PvE recommendation only.

    Edit: woops you will need a tank for dungeons!

  2. #12

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    Make 4 toons on each of your accounts.

    Rogue
    Mage
    Cleric
    Warrior

    Do the class quests at 13 and then level them experimenting. Its seriously the best part about rift is that if you dont like your class..... change it. You are only stuck to your archtype. and if you level 1 of each you're golden.

    You never know whats going to be the next OP phenom... so just have some toons ready.

    BTW all classes have a ranged variant. So leveling as a boxer is cake.

  3. #13

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    im running a balanced group pally/reaver/warlord tank cleric heals chloro mage ranger/marks rogue and a pyro mage. the only issue i have is targeted aoe. im working on that next. the best thing right now is my group heals are passive so the cleric can focus on healing the tank. i have my tank set as focus and all my clerics macros are cast @focus spellname. then i make my spam key do steps to send to action target group healers which it steps through the hots then spams his main heal till hots need refreshed. while the whole time my chloro is healing the group with a 1 button macro, its great.
    Last edited by cichard : 04-15-2011 at 09:51 PM

  4. #14

    Smile mage builds

    I am planning on doing 5 mages

    PvP

    http://rift.zam.com/en/stc.html?t=0z0Iz.E.efueuusuts.V

    PVE

    http://rift.zam.com/en/stc.html?t=0z...efueuusuts.V0L

    I am also working on a 5 lock spec but am sticking with the pyro for now. I will let everyone know how it goes..

    ~Raven

  5. #15
    Member Alge's Avatar
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    I'm running a pally/warlord tank + 4 bard/ranger for healing/DPS. Works really well and provides lots of flexibility. I'm using Berserker's idea of dynamically changing the role of my rogues and that is working very well.

    I'm currently level 43 and have cleared Iron Tombs, Foul Cascade, Deepstrike Mines, King's Breach and Runic Descent. Fall of Lantern Hook is next when I get around to it.

    Alge

    EDIT: Bah, I already replied to this thread - must pay more attention!

  6. #16

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    Quote Originally Posted by Alge View Post
    I'm running a pally/warlord tank + 4 bard/ranger for healing/DPS. Works really well and provides lots of flexibility. I'm using Berserker's idea of dynamically changing the role of my rogues and that is working very well.

    I'm currently level 43 and have cleared Iron Tombs, Foul Cascade, Deepstrike Mines, King's Breach and Runic Descent. Fall of Lantern Hook is next when I get around to it.

    Alge

    EDIT: Bah, I already replied to this thread - must pay more attention!
    I had a rough time with runic descent with the traps and movement needed for the first boss. How do you handle things like that boxing?

  7. #17

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    Quote Originally Posted by keth View Post
    I had a rough time with runic descent with the traps and movement needed for the first boss. How do you handle things like that boxing?

    there is acutally a nice strat makes that fight a joke if you are using range dps. you position the tank on the bottom of the steps with is back against the wall next to them. then there is a little tinny half wall in hte courtyard right before the steps to the boss. u position all your ranged dps behind that right up against it. what happens is the bosses pull thing cant pull u forward cause you hit the wall. it just pulls u up straight in the air and u drop right back down. with this strat in normal mode you never have to move the whole fight. i play on putting up a vids of my strats on boss fights now that rift has the niffty ingame video record feature.

  8. #18
    Member Alge's Avatar
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    For Rictus I use the same strat as cichard. Not sure what I would do with a melee team though.

    For Wormwood, I just keep moving the team. It's fun and I like that fight.

    For the first trap thing, there is a little spot near the clicky just out of range of the bombs. I just leave the rest of my team back way out of range.

    For the second trap I do a bit of a suicide run - line up all my team members to run within range of the globes but staggered and in slightly different directions, turn on key repeater, hit autorun, they all dash off to oblivion, I run in on my main and click the trap. Works right maybe 50% of the time. There may of course be a much better way.

  9. #19

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    the better way is to skip the trap u only need to do 3 traps doesnt have to be one of each it can be the 2nd one 3 times or the 3rd 3 times or the 2nd then 3rd and the next run do the 2nd again.

  10. #20

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    Just an FYI

    I am running Warrior (Reaver/Paladin/Warlord) and 4x Clerics (Warden/Cabalist/Purifier) and having a blast.

    The HoT's of the Warden stack and can lead to ridiculous healing potential. The only downside is the lack of burst healing through instant casts.

    DPS is good not great on single target, but AE wise it is very good. And there is probably no better AE tanking class than Reaver so the Clerics rarely get aggro.

    I can post my builds so far if anyone is interested. Currently 22 on all of them.
    Last edited by Gomotron : 04-23-2011 at 10:29 AM
    World of Warcraft - Bronzebeard (Horde)
    Primary team - 4 Blood DK, Disc Priest (110, ilvl 880-ish)

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