Close
Showing results 1 to 10 of 22

Hybrid View

  1. #1
    Member
    Join Date
    Sep 2008
    Location
    Calgary, AB and Vancouver, BC
    Posts
    7638
    Blog Entries
    2

    Default

    The gold accumulation is just another game within the game.
    Just because there's nothing I can buy that I want; could buy some PvE upgrades, and do a Heroic team I suppose, but have no interest in the PvE aspect at the moment...
    Doesn't mean I don't want to see how far the gold game can be pushed; and next expansion there might be another 200k (across a team) sink like Vial of the Sands.



    Looking at the numbers...
    Transmute Life (at 8g per, on average).

    30 Life (240g) = 10 Fire, 10 Water, 10 Air
    Plus 3 Pyrium = (20g each) = 60g
    Total cost in mats per Truegold 300g.

    30 Life (240g) = 30 Air
    Total cost in mats = 240g per 30 Air.

    Truegold was selling for 800g per bar a couple months back.
    Last month it was in the 700-750g range.
    Today, it is barely over 400g per bar.
    So Truegold is 100g profit per bar.
    Transmute procs are nice, but that's an average of +15%

    30 Volatile Air sell for 16g each, when sold as singles.
    Which is 480g per 30, or 240g profit per 30.
    Quite a bit more than Truegold.
    Stacks of 10's, at 219g 99s 99c, sell very well... which is another 180g profit.
    Plus the same long-term 15% additional Volatiles of random types.

    Back to Air.
    Thanks for the input; don't think its worth trying to reset the price on Truegold.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


  2. #2

    Default

    Quote Originally Posted by Ualaa View Post
    The gold accumulation is just another game within the game.
    Just because there's nothing I can buy that I want; could buy some PvE upgrades, and do a Heroic team I suppose, but have no interest in the PvE aspect at the moment...
    Doesn't mean I don't want to see how far the gold game can be pushed; and next expansion there might be another 200k (across a team) sink like Vial of the Sands.



    Looking at the numbers...
    Transmute Life (at 8g per, on average).

    30 Life (240g) = 10 Fire, 10 Water, 10 Air
    Plus 3 Pyrium = (20g each) = 60g
    Total cost in mats per Truegold 300g.

    30 Life (240g) = 30 Air
    Total cost in mats = 240g per 30 Air.

    Truegold was selling for 800g per bar a couple months back.
    Last month it was in the 700-750g range.
    Today, it is barely over 400g per bar.
    So Truegold is 100g profit per bar.
    Transmute procs are nice, but that's an average of +15%

    30 Volatile Air sell for 16g each, when sold as singles.
    Which is 480g per 30, or 240g profit per 30.
    Quite a bit more than Truegold.
    Stacks of 10's, at 219g 99s 99c, sell very well... which is another 180g profit.
    Plus the same long-term 15% additional Volatiles of random types.

    Back to Air.
    Thanks for the input; don't think its worth trying to reset the price on Truegold.
    Definitely back to air mate. In your calculations above you are forgetting the other cost of production which is a 24 hour cooldown transmute...

    To make the truegold (30 lifes) you are using 2 mutes for the mats then 1 for the actual truegold. For the air you are only using 2 mutes. Therefore to have comparable profit over your limited (somewhat :P) stock of transmutes you need to get 50% more profit from your truegold...

    On my realm people give away there true gold transmutes for the cost of mats only, hoping they get a proc. I can make a 10g profit per volatile going from life>air plus the proc on top of that, so this is preferable for my realm and sounds like it probably would be on yours too.

  3. #3

    Default

    Quote Originally Posted by Ualaa View Post
    The gold accumulation is just another game within the game.
    Just because there's nothing I can buy that I want; could buy some PvE upgrades, and do a Heroic team I suppose, but have no interest in the PvE aspect at the moment...
    ...
    Back to Air.
    Thanks for the input; don't think its worth trying to reset the price on Truegold.
    1 thing to take into account is that when 4.1 hits (shouldn't be to far away, actual expected it to be live by now) 352 epics will become easy obtainable for the masses. For quite a few of the *feel free to insert* players, the only thing that matters is that the gear is purple. Thus in theory the price on 359 crafted pieces will be even lower, or the demand for truegold will decrease. Having a large stockpile of these (or risking to have one by resetting the price) is not something I'd fancy. Whereas volatiles are always going to be in need. Hec, I used over 2k volatiles just tonight to craft a bunch of stuff.

    And yeah the gold game is an aspect of the game. I used to do it to be able to buy stuff when I started playing, once I was 'safe' I started pushing for high numbers. And I enjoy it as much as I do enjoy raiding or pvp'ing. And multiboxing is an incredible asset in the economy game. It was actually my main motivation to keep my accounts around and level them up after cataclysm as I mainly focus on solo playing now. Not to mention that broadcasting software makes many of the crafting process trivial. For example milling / prospecting can be nearly automated. While playing solo on a main, every keystroke gets translated into the same key and is send to the alt which triggers a milling/prospecting macro.
    Last edited by zenga : 04-08-2011 at 11:36 PM
    Everything that is fun in life is either bad for your health, immoral or illegal!

Posting Rules

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •