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  1. #31
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    I would go Alchemy to 485, for the Volatile transmute.
    That transmute, will make you gold and get your Alchemy to the 525 cap.

    Beyond that, Engineering is probably best for PvP.
    If you'll do heroics with the team, one toon should have Enchanting for disenchanting.
    Mining is more health, but DPS is probably worth more.
    Similar idea with Skinning, you get some Crit but Jewelcrafting for superior gems or Blacksmithing for more sockets is probably a bigger bang for the buck, if you don't want to do the Engineering.

    Not sure that Alchemy is #2 for PvP play.
    But you get the free Flask which is nice.
    Or double duration on anything you can make yourself, which is a nice profession bonus.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


  2. #32

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    I finally had the time to watch the whole thing. Lots of thinking going on, I like it!

    How has arenas been going? I know lots of people have been complaining about the queue times.

  3. #33

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    So Horde Whats better rase for DeathKngihts am thinking goblins they got a blink kinda spell?


    Think am going to try the DeathKnight road as well

  4. #34
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    Blood Elf for horde.
    Because the racial silence is off of the GCD.
    Which essentially lets you lock out any casters (AoE) in the kill zone.
    With a relatively short refresh.

    Go the same set up as Mind Freeze.
    Create a mapped key with a step for each Blood Elf on the team.
    Set them to not advance for 3-4 seconds.
    Give it an extra step, at the end and set that to not advance for 5 mins or so.
    But set the entire mapped key to reset to step 1, 'x' seconds after the first press (which allows the silence to refresh).
    Then imbed that as a Do Mapped Key action, in your main dps sequence.

    I went with an extra step early.
    That doesn't do anything, but won't advance for 4 seconds.
    So when I'm killing crap mobs.
    The ones that die in 2-3 seconds or even instantly from one attack.
    Well, they don't have me waste the silence.
    But any combat that lasts more then three moves...
    And the silence starts.



    If you like Goblins, go with them.
    They'll be a fun race.
    But I would bet Blood Elves are mechanically better.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


  5. #35

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    Quote Originally Posted by Ualaa View Post
    Blood Elf for horde.
    Because the racial silence is off of the GCD.
    Which essentially lets you lock out any casters (AoE) in the kill zone.
    With a relatively short refresh.

    Go the same set up as Mind Freeze.
    Create a mapped key with a step for each Blood Elf on the team.
    Set them to not advance for 3-4 seconds.
    Give it an extra step, at the end and set that to not advance for 5 mins or so.
    But set the entire mapped key to reset to step 1, 'x' seconds after the first press (which allows the silence to refresh).
    Then imbed that as a Do Mapped Key action, in your main dps sequence.

    I went with an extra step early.
    That doesn't do anything, but won't advance for 4 seconds.
    So when I'm killing crap mobs.
    The ones that die in 2-3 seconds or even instantly from one attack.
    Well, they don't have me waste the silence.
    But any combat that lasts more then three moves...
    And the silence starts.



    If you like Goblins, go with them.
    They'll be a fun race.
    But I would bet Blood Elves are mechanically better.

    thanks for this i see where u comeing from though the goblins look so cool and they have got a kind of helpfull thing as they can get out of roots (i think)

  6. #36
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    I wish that worgen's had a better racial. They look so damn cool as a DK. In love with them. But man they suck racially compared to a human.

    And as far as a BE goes, they seem amazing. I'd even think better than a human for the soul purpose of facerolling any and all casters.

  7. #37
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    Did the Necrotic strike get a stealth nerf?

    I know it should be nerfed in 4.0.6 but it seems it already is affected by resillience? anyone know?

  8. #38

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    Yeah they stealth nerfed it like, a month ago to be affected by resilience.
    "Tact is for those that lack the wit for sarcasm."
    _________________________________________

  9. #39

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    This is my 4th week in arenas now and I am finally seeing the light. My DKs and priest all have just shy of 3k resil now and the DKs buffed have 10k AP with 13% mastery. Most importantly I took the advice of everyone and grabbed 170 spell pen (WTB a 25SP/20Str purple gem :P).

    My results this week are 6-1. Prior to that I had been losing approximately 75% of my games. Now this wasn't through cycling against the same nub team, I queued at several different times and got 20-50 points from each game. It feels like I have just broken through this threshold where my priest is tough enough that the other team can spend up to 30s trying to kill him whilst my DKs are relatively free to take them apart. By the time my priest dies (if he does) I still get 12s of spammed PoH to take out the 1-2 players that survived the initial onslaught.

    So for those that are finding it a tough grind still, follow Ualaa's advice. Get all the crafted res gear to start with then grind BGs to get your honour gear. Go for 2 piece bonus initially for the 400 res. Do the Crucible of Carnage quest line to get the 333lvl weapons (not sure 346 lvl ones are worth it considering you will upgrade to 359 after 3 weeks). Beg, steal or borrow to get your conquest cap each week and then get your epic weps and you are home free.

    Now just can't wait to see what 4.0.6 throws up in its final form and I am quite keen to try an unholy build as an alternative. Tbh the nerf to howling blast doesn't really seem to bad to me now though considering the buffs we got in return, but I am looking forward to playing a pet class again and if the anti-snare talent goes through untouched, I have to try it before it gets nerfed :P

    Cheers

  10. #40
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    Default

    Quote Originally Posted by Mosg2 View Post
    Yeah they stealth nerfed it like, a month ago to be affected by resilience.
    Okay good to know, so all in all the next patch isnt gonna feel different for us

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