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  1. #1

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    Remanz, how do you feel about having toons that can Cleanse/Freedom themselves? It seems to me playing my DK's that the most important part of a melee boxed team is time on target--Even if they have no burst as long as you're running a 4 dps setup it's all about having your guys on target. On live now I get decent time up on target with 4x Death Grip and the group snare via Howling Blast but a good team will just Freedom/Lifegrip/HoP/whatever my target and force me to swap--Losing DPS in the meantime and giving them more time to CC me.

    I think once this PTR gets pushed to live it's going to be no contest--DK's with Death's Advance will have the best mobility of any melee class. My Rets still call to me though--The buffs to Rets on the PTR seem real nice and make them easier to box... And Cleanse/Freedomx4 is something I miss dearly.
    "Tact is for those that lack the wit for sarcasm."
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  2. #2

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    The other thing that has made frosty so good to play is the simple dps rotation. I haven't played around on PTR yet but is it as easy to get an efficient dps cycle with unholy?

    Also the advantage of HB was not only perma snare to keep us on target but the aoe pressure it put on teams. I guess we are trading this pressure for improved single target dps with unholy and the super pets are always a nice source of extra pressure?

    Edit: Been following this thread and the DK one, meant to post this there, sorry.
    Last edited by Noids : 01-15-2011 at 01:37 AM Reason: Sleep Deprivation

  3. #3

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    Quote Originally Posted by Mosg2 View Post
    Remanz, how do you feel about having toons that can Cleanse/Freedom themselves? It seems to me playing my DK's that the most important part of a melee boxed team is time on target--Even if they have no burst as long as you're running a 4 dps setup it's all about having your guys on target. On live now I get decent time up on target with 4x Death Grip and the group snare via Howling Blast but a good team will just Freedom/Lifegrip/HoP/whatever my target and force me to swap--Losing DPS in the meantime and giving them more time to CC me.

    I think once this PTR gets pushed to live it's going to be no contest--DK's with Death's Advance will have the best mobility of any melee class. My Rets still call to me though--The buffs to Rets on the PTR seem real nice and make them easier to box... And Cleanse/Freedomx4 is something I miss dearly.
    I've had a long discussion and debate with my friend who plays a frost mage main in pvp. Cleanse/Freedom gives Retribution a chance to hang with frost mages. It is one of the best tools for a melee class. However, just cleanse + freedom is NOT enough. Simply because the moment you touch the mage, you will be snared and the mage will gain a step on you. From that point one, it is the same old kitting game. Retribution will keep cleansing himself and not doing much damage to the frost mage. So Rets don't counter frost mage like feral druids did. Otherwise, they would've nerfed the cleanse from Rets, not the powershift for feral.

    The key here is that Retribution has no snare, no charge, more importantly, no 9k dots on the mage. With the limited amount of time that Rets can get into melee with the frost mage. I am just not doing enough damage. This is where the DK comes in. The DK offers control and snare. It makes the team possible.

    So to sum it up for the cleanse/freedom. It is good to have as it takes care of snare/root. The other half of the problem is CC. AOE + Instant CC will render half to full of my teams useless. Some good teams, they create this 1v1v1v1v1 situation in 5s. Where they don't focus fire to start, they individually start with the CC game. Just as you miss the cleanse/freedom, I miss anti magic shell that can be used preemptively. Immue to CC.

  4. #4

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    Quote Originally Posted by remanz View Post
    I've had a long discussion and debate with my friend who plays a frost mage main in pvp. Cleanse/Freedom gives Retribution a chance to hang with frost mages. It is one of the best tools for a melee class. However, just cleanse + freedom is NOT enough. Simply because the moment you touch the mage, you will be snared and the mage will gain a step on you. From that point one, it is the same old kitting game. Retribution will keep cleansing himself and not doing much damage to the frost mage. So Rets don't counter frost mage like feral druids did. Otherwise, they would've nerfed the cleanse from Rets, not the powershift for feral.

    The key here is that Retribution has no snare, no charge, more importantly, no 9k dots on the mage. With the limited amount of time that Rets can get into melee with the frost mage. I am just not doing enough damage. This is where the DK comes in. The DK offers control and snare. It makes the team possible.

    So to sum it up for the cleanse/freedom. It is good to have as it takes care of snare/root. The other half of the problem is CC. AOE + Instant CC will render half to full of my teams useless. Some good teams, they create this 1v1v1v1v1 situation in 5s. Where they don't focus fire to start, they individually start with the CC game. Just as you miss the cleanse/freedom, I miss anti magic shell that can be used preemptively. Immue to CC.
    All this post says is that clearly, a good frost mage is not a kill target. If your first target is the frost, and he effectively gets away after you open up, pick a different target (Arms Warrior)

    This team has superb mobility so long as you are matching their snares with snares of your own from the DK. We all know this is chains, desecration, and chill-blains. (I prefer chains and Desecration as an Unholy DK, but will likely go with Necrotic strike's Desecration, and chains for the root effect as a Frost DK post patch)
    Been here for 12 months, and just now found how to add a Signature.

  5. #5

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    Quote Originally Posted by BrothelMeister View Post
    All this post says is that clearly, a good frost mage is not a kill target. If your first target is the frost, and he effectively gets away after you open up, pick a different target (Arms Warrior)

    This team has superb mobility so long as you are matching their snares with snares of your own from the DK. We all know this is chains, desecration, and chill-blains. (I prefer chains and Desecration as an Unholy DK, but will likely go with Necrotic strike's Desecration, and chains for the root effect as a Frost DK post patch)
    I used to think frost mage is a terrible first target. Playing higher teams more, I now changed my mind on the mages. I target them first. Force them into iceblock is a top priority. Mage is just doing too much if you leave them alone. It is simply a "let others beat me rather than the mage" strategy.

    I faced this team twice. and they just eat me alive. Killed my DK in like 3 seconds while render my entire team useless.

    http://us.battle.net/wow/en/arena/nerzhul/5v5/jawking/

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