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  1. #1

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    Quote Originally Posted by Tasty View Post
    The biggest advantage of 5 rogues is you can dismount mid-air, stealth/shadowstep and ambush your enemies, usually resulting in an instakill

    And before I forget, ambushing and vanishing then hiding in a corner while teammates go crazy cause they couldn't figure out what just happened NEVER gets tiring

    In an arena couldnt you cheap a team like that ? Interesting :P
    Vek'linash - Alliance
    Morra -5 man PVE <League of Crafters>
    Prank - Rogue - Solo Toon
    PVP Druid Team - Boxone, Boxtwo, Boxthree, Boxfour, Boxfive. 2 Resto, 3 Feral

  2. #2

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    Quote Originally Posted by Sbrowne55 View Post
    In an arena couldnt you cheap a team like that ? Interesting :P
    The pre-HAT nerf was pretty over the top, basically endless CP and energy being the resource your waiting on.

    Getting your team to be able to wait a moment for the HAT procs to roll in is a bit of a problem, I found it easier to lead with a single toon that would mostly attempt to cheap shot -> kidney shot and that toon do not much else. Then slightly after the opener of the stun locking rogue you would engage with the rest of the team. This would give the rest of the team CP that was actually on the target and usable. This was the maxdps I could get with crappy gear, wasn't one shot Ambush POOF.

    Cheap Shot -> Auto Attack -> Auto Attack (collect HAT CP) -> 5CP Kidney Shot
    Wait, Ambush -> Auto Attack (collect HAT CP) -> 5CP Rupture

    Using shadowstep was most useful on the subsequent players.

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