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  1. #1

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    If you are willing to hit the button multiple times, why not use a castsequence?

    /castsequence reset=24 Explosive Trap, Freezing Trap

    I pick times that take into account that the reset isn't time from first push, or time of cooldown, but "time since last push". That is important enough to say again, the reset time is since the last time the macro was run. So if a CD is like 30 secs, and you push the button for 1st trap, then 1-2 secs later, you push the button for 2nd trap. That is probably 26-28 secs before it would be ready. I just use a little shorter time, I kinda like seeing the cooldown time on the button to know when I am able to use it again.

  2. #2

    Default

    Quote Originally Posted by ElectronDF View Post
    If you are willing to hit the button multiple times, why not use a castsequence?

    /castsequence reset=24 Explosive Trap, Freezing Trap

    I pick times that take into account that the reset isn't time from first push, or time of cooldown, but "time since last push". That is important enough to say again, the reset time is since the last time the macro was run. So if a CD is like 30 secs, and you push the button for 1st trap, then 1-2 secs later, you push the button for 2nd trap. That is probably 26-28 secs before it would be ready. I just use a little shorter time, I kinda like seeing the cooldown time on the button to know when I am able to use it again.
    +1

    For things like that Castsequences exist.

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