I am wondering is it that the heals are still healing the same amount but all classes now have much more HPs and take more damage and so takes much more healing?
I am wondering is it that the heals are still healing the same amount but all classes now have much more HPs and take more damage and so takes much more healing?
My 5 Man team
http://www.wowarmory.com/character-sheet.xml?r=Uther&n=Abhram
http://www.wowarmory.com/character-sheet.xml?r=Uther&n=Stallker
http://www.wowarmory.com/character-sheet.xml?r=Uther&n=Allspark
http://www.wowarmory.com/character-sheet.xml?r=Uther&n=Shámán
http://www.wowarmory.com/character-sheet.xml?r=Uther&cn=Shammyhealz
Based on my very limited experience (two non-heroic Stonecore runs at 85 for a guildmate) this is part of it. Players will have 95,000 to 150,000 (or more?) health at level 85, and you are no longer able to heal a player from 0-100% with one or two heals, and your 20k crit heal is only going to fill up 15-20% of the tank's health bar. At the same time, mobs do not seem to be able to quickly drop a tank's health so that you find yourself spamming heals (unless your tank is awful).
What they've done is made mana an issue again, and they added some challenge by making it difficult to simply spam a heal and keep everyone topped off. I did not have an issue keeping everyone topped off, but again I was level 85 in a level 83 normal dungeon. I like the new healing setup, you get to show some skill by selecting the right heals at the right time and keeping people alive is no longer a case of topping everyone off all the time and not worrying about overhealing due to excess mana regen. It does seem to make it tougher on multiboxers, because it's something else to track during a fight.
"Multibox : !! LOZERS !!" My multiboxing blog
You guys tried NO healers yet? Its working for me just fine
I run 4 Ele shammys and my friend tanks on a Prot Pally (4 DPS 1 tank). We seldom have a problem with heals or manna. (Yea yea, I know you can only do it on this type of comp)
How? Earth living weapon and unleash (30% more healing on next heal) followed by a Healing surge = full tank HP (100K+). Raid damage? 4X healing rain babyAll my guys use EarthLiving weapon and are specked into improved healing (6% more healing, 15% more healing taken!) after Insta ghost wolf. Each tick of healing rain has a change to proc EarthLiving on the target, and with 4X of them rolling… well you get the idea.
Heals are NOT a problem for me. I can roll heals between my heavy hitting spells to maximize damage and healing. I tried a healing spec and found that the healing and manna efficiency was nowhere close to what I could get running 4 Ele with intermittent heals.
-Clarify this. By efficiency I mean my healer’s manna bar (Not the manna / heal). When your healer is OOM… you wipe. My ele shaman’s manna goes down a LOT slower than a solo healer’s did. And I lose a lot less than 1/4 my damage running all Ele.
Last edited by Lpwned : 12-21-2010 at 03:39 PM
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