I couldn't get the third boss down due to not enough time to monkey with it, but my 2nd attempt I got him to 55%, so I'm sure it's possible as melee. The other 3 bosses are quite easy after you learn the fight for our makeup of DK/rets.
For first boss, DPS like normal (i was using seal of truth) and cleanse that crap she puts on you. It's more of a matter of moving out of the way of the blue water spout - when you get to the next phase, grip one of the casters, and strangulate the other, now kill them both while they are together and either round robin your arcane torrents or hammers. after you kill the melee, she'll go back to normal, dps again until the next transformation, pop wings and knock the crap out of the casters and then it's a simple tank and spank.
2nd boss is quite easy as well - pull him with D&D and face him opposite of your paladins and press IWT once - don't spam it, and they should stay behind him. When he casts his slam, walk your DK through him, then reposition him again to where you can dps him normally. He only slams a frontal cone, so as long as your paladins don't run wild and stay behind him, it's a quick tank and spank fight.
3rd boss - use seal of insight as the self heals make it a lot easier. dps a little and keep moving him every time he starts to cast that earth crap.
4th boss is actually the easiest one in here for our make up. You should have little to no issues getting to the last phase. Once you get to the last phase, pick one of the three casters and go to town. If you can get him to 66% or even 50%, you're good, then move on to the next making a circle around them. You can ignore the other adds entirely as they don't hit very hard and move very slow. I threw down and occasional D&D and BB to keep aggro on my tank. By the time you get back to the 1st one, all the dots on the ground should be gone, so it's simply just running a big circle between all 3. Then once you reach the final stage, you'll need to run directly to omhat (or whatever his name is) for some reason IWT wouldn't run to him. Wings or not, you'll have him dead before the dots do any real damage.
After this fight I finally hit 82 so I went back to my shammys and got them up to 81. Thinking more about this fight and other fights that'll probably be just as similiar, i'm thinking I'm going to bind an alternate IWT keybind so when I spam, my paladins will IWT and my tank will walk backwards. I think that should make a lot of these stupid movement fights a lot easier.
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